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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import java.util.logging.Level;
- import java.util.logging.LogRecord;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.ShotType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- import com.l2jserver.gameserver.model.stats.BaseStats;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.model.stats.Formulas;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- /**
- * @author Steuf
- */
- public class Blow implements ISkillHandler
- {
- private static final Logger _logDamage = Logger.getLogger("damage");
-
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.BLOW
- };
-
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (activeChar.isAlikeDead())
- return;
-
- boolean ss = skill.isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
- boolean sps = skill.isMagic() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
- boolean bss = skill.isMagic() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
-
- for (L2Character target: (L2Character[]) targets)
- {
- if (target.isAlikeDead())
- continue;
-
- // Check firstly if target dodges skill
- final boolean skillIsEvaded = Formulas.calcPhysicalSkillEvasion(target, skill);
-
- if (!skillIsEvaded && Formulas.calcBlowSuccess(activeChar, target, skill))
- {
- final byte reflect = Formulas.calcSkillReflect(target, skill);
-
- if (skill.hasEffects())
- {
- if (reflect == Formulas.SKILL_REFLECT_SUCCEED)
- {
- activeChar.stopSkillEffects(skill.getId());
- skill.getEffects(target, activeChar);
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- sm.addSkillName(skill);
- activeChar.sendPacket(sm);
- }
- else
- {
- final byte shld = Formulas.calcShldUse(activeChar, target, skill);
- target.stopSkillEffects(skill.getId());
- if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss))
- {
- skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss));
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- sm.addSkillName(skill);
- target.sendPacket(sm);
- }
- else
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
- sm.addCharName(target);
- sm.addSkillName(skill);
- activeChar.sendPacket(sm);
- }
- }
- }
-
- byte shld = Formulas.calcShldUse(activeChar, target, skill);
-
- double damage = skill.isStaticDamage() ? skill.getPower() : (int) Formulas.calcBlowDamage(activeChar, target, skill, shld, ss);
- if (!skill.isStaticDamage() && skill.getMaxSoulConsumeCount() > 0 && activeChar.isPlayer())
- {
- switch (activeChar.getActingPlayer().getSouls())
- {
- case 0:
- break;
- case 1:
- damage *= 1.10;
- break;
- case 2:
- damage *= 1.12;
- break;
- case 3:
- damage *= 1.15;
- break;
- case 4:
- damage *= 1.18;
- break;
- default:
- damage *= 1.20;
- break;
- }
- }
-
- // Crit rate base crit rate for skill, modified with STR bonus
- if (!skill.isStaticDamage() && Formulas.calcCrit(skill.getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target))
- damage *= 2;
-
- if (Config.LOG_GAME_DAMAGE
- && activeChar.isPlayable()
- && damage > Config.LOG_GAME_DAMAGE_THRESHOLD)
- {
- LogRecord record = new LogRecord(Level.INFO, "");
- record.setParameters(new Object[]{activeChar, " did damage ", (int)damage, skill, " to ", target});
- record.setLoggerName("pdam");
- _logDamage.log(record);
- }
-
- target.reduceCurrentHp(damage, activeChar, skill);
-
- // vengeance reflected damage
- if ((reflect & Formulas.SKILL_REFLECT_VENGEANCE) != 0)
- {
- if (target.isPlayer())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.COUNTERED_C1_ATTACK);
- sm.addCharName(activeChar);
- target.sendPacket(sm);
- }
- if (activeChar.isPlayer())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PERFORMING_COUNTERATTACK);
- sm.addCharName(target);
- activeChar.sendPacket(sm);
- }
- // Formula from Diego Vargas post: http://www.l2guru.com/forum/showthread.php?p=3122630
- // 1189 x Your PATK / PDEF of target
- double vegdamage = (1189 * target.getPAtk(activeChar) / activeChar.getPDef(target));
- activeChar.reduceCurrentHp(vegdamage, target, skill);
- }
-
- // Manage attack or cast break of the target (calculating rate, sending message...)
- if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
- {
- target.breakAttack();
- target.breakCast();
- }
- if(activeChar.isPlayer())
- {
- L2PcInstance activePlayer = activeChar.getActingPlayer();
-
- activePlayer.sendDamageMessage(target, (int)damage, false, true, false);
- }
- }
-
- // Sending system messages
- if (skillIsEvaded)
- {
- if (activeChar.isPlayer())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_DODGES_ATTACK);
- sm.addString(target.getName());
- activeChar.getActingPlayer().sendPacket(sm);
- }
- if (target.isPlayer())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.AVOIDED_C1_ATTACK);
- sm.addString(activeChar.getName());
- target.getActingPlayer().sendPacket(sm);
- }
- }
-
- //Possibility of a lethal strike
- Formulas.calcLethalHit(activeChar, target, skill);
-
- //Self Effect
- if (skill.hasSelfEffects())
- {
- final L2Effect effect = activeChar.getFirstEffect(skill.getId());
- if (effect != null && effect.isSelfEffect())
- effect.exit();
- skill.getEffectsSelf(activeChar);
- }
-
- activeChar.setChargedShot(ShotType.SOULSHOTS, false);
- }
- }
-
- @Override
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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