Signet.java 3.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import javolution.util.FastList;
  17. import com.l2jserver.gameserver.datatables.SkillTable;
  18. import com.l2jserver.gameserver.model.actor.L2Character;
  19. import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
  20. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  21. import com.l2jserver.gameserver.model.effects.L2Effect;
  22. import com.l2jserver.gameserver.model.effects.L2EffectType;
  23. import com.l2jserver.gameserver.model.skills.L2Skill;
  24. import com.l2jserver.gameserver.model.skills.l2skills.L2SkillSignet;
  25. import com.l2jserver.gameserver.model.skills.l2skills.L2SkillSignetCasttime;
  26. import com.l2jserver.gameserver.model.stats.Env;
  27. import com.l2jserver.gameserver.model.zone.ZoneId;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
  30. /**
  31. * @authors Forsaiken, Sami
  32. */
  33. public class Signet extends L2Effect
  34. {
  35. private L2Skill _skill;
  36. private L2EffectPointInstance _actor;
  37. private boolean _srcInArena;
  38. public Signet(Env env, EffectTemplate template)
  39. {
  40. super(env, template);
  41. }
  42. @Override
  43. public L2EffectType getEffectType()
  44. {
  45. return L2EffectType.SIGNET_EFFECT;
  46. }
  47. @Override
  48. public boolean onStart()
  49. {
  50. if (getSkill() instanceof L2SkillSignet)
  51. _skill = SkillTable.getInstance().getInfo(((L2SkillSignet) getSkill()).effectId, getLevel());
  52. else if (getSkill() instanceof L2SkillSignetCasttime)
  53. _skill = SkillTable.getInstance().getInfo(((L2SkillSignetCasttime) getSkill()).effectId, getLevel());
  54. _actor = (L2EffectPointInstance) getEffected();
  55. _srcInArena = (getEffector().isInsideZone(ZoneId.PVP) && !getEffector().isInsideZone(ZoneId.SIEGE));
  56. return true;
  57. }
  58. @Override
  59. public boolean onActionTime()
  60. {
  61. if (_skill == null)
  62. return true;
  63. int mpConsume = _skill.getMpConsume();
  64. if (mpConsume > getEffector().getCurrentMp())
  65. {
  66. getEffector().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
  67. return false;
  68. }
  69. getEffector().reduceCurrentMp(mpConsume);
  70. FastList<L2Character> targets = FastList.newInstance();
  71. for (L2Character cha : _actor.getKnownList().getKnownCharactersInRadius(getSkill().getSkillRadius()))
  72. {
  73. if (cha == null)
  74. continue;
  75. if (_skill.isOffensive() && !L2Skill.checkForAreaOffensiveSkills(getEffector(), cha, _skill, _srcInArena))
  76. continue;
  77. // there doesn't seem to be a visible effect with MagicSkillLaunched packet...
  78. _actor.broadcastPacket(new MagicSkillUse(_actor, cha, _skill.getId(), _skill.getLevel(), 0, 0));
  79. targets.add(cha);
  80. }
  81. if (!targets.isEmpty())
  82. getEffector().callSkill(_skill, targets.toArray(new L2Character[targets.size()]));
  83. FastList.recycle(targets);
  84. return true;
  85. }
  86. @Override
  87. public void onExit()
  88. {
  89. if (_actor != null)
  90. _actor.deleteMe();
  91. }
  92. }