Fusion.java 1.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.datatables.SkillTable;
  17. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  18. import com.l2jserver.gameserver.model.effects.L2Effect;
  19. import com.l2jserver.gameserver.model.effects.L2EffectType;
  20. import com.l2jserver.gameserver.model.stats.Env;
  21. /**
  22. * @author Kerberos
  23. */
  24. public class Fusion extends L2Effect
  25. {
  26. public int _effect;
  27. public int _maxEffect;
  28. public Fusion(Env env, EffectTemplate template)
  29. {
  30. super(env, template);
  31. _effect = getSkill().getLevel();
  32. _maxEffect = SkillTable.getInstance().getMaxLevel(getSkill().getId());
  33. }
  34. @Override
  35. public boolean onActionTime()
  36. {
  37. return true;
  38. }
  39. @Override
  40. public L2EffectType getEffectType()
  41. {
  42. return L2EffectType.FUSION;
  43. }
  44. @Override
  45. public void increaseEffect()
  46. {
  47. if (_effect < _maxEffect)
  48. {
  49. _effect++;
  50. updateBuff();
  51. }
  52. }
  53. @Override
  54. public void decreaseForce()
  55. {
  56. _effect--;
  57. if (_effect < 1)
  58. exit();
  59. else
  60. updateBuff();
  61. }
  62. private void updateBuff()
  63. {
  64. exit();
  65. SkillTable.getInstance().getInfo(getSkill().getId(), _effect).getEffects(getEffector(), getEffected());
  66. }
  67. }