ClanGate.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.model.L2Clan;
  17. import com.l2jserver.gameserver.model.effects.AbnormalEffect;
  18. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  19. import com.l2jserver.gameserver.model.effects.L2Effect;
  20. import com.l2jserver.gameserver.model.effects.L2EffectType;
  21. import com.l2jserver.gameserver.model.stats.Env;
  22. import com.l2jserver.gameserver.network.SystemMessageId;
  23. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  24. /**
  25. * @author ZaKaX (Ghost @ L2D)
  26. */
  27. public class ClanGate extends L2Effect
  28. {
  29. public ClanGate(Env env, EffectTemplate template)
  30. {
  31. super(env, template);
  32. }
  33. @Override
  34. public boolean onStart()
  35. {
  36. getEffected().startAbnormalEffect(AbnormalEffect.MAGIC_CIRCLE);
  37. if (getEffected().isPlayer())
  38. {
  39. L2Clan clan = getEffected().getActingPlayer().getClan();
  40. if (clan != null)
  41. {
  42. SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.COURT_MAGICIAN_CREATED_PORTAL);
  43. clan.broadcastToOtherOnlineMembers(msg, getEffected().getActingPlayer());
  44. }
  45. }
  46. return true;
  47. }
  48. @Override
  49. public boolean onActionTime()
  50. {
  51. return false;
  52. }
  53. @Override
  54. public void onExit()
  55. {
  56. getEffected().stopAbnormalEffect(AbnormalEffect.MAGIC_CIRCLE);
  57. }
  58. @Override
  59. public L2EffectType getEffectType()
  60. {
  61. return L2EffectType.CLAN_GATE;
  62. }
  63. }