ChanceSkillTrigger.java 2.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.model.ChanceCondition;
  17. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  18. import com.l2jserver.gameserver.model.effects.L2Effect;
  19. import com.l2jserver.gameserver.model.effects.L2EffectType;
  20. import com.l2jserver.gameserver.model.stats.Env;
  21. public class ChanceSkillTrigger extends L2Effect
  22. {
  23. private final int _triggeredId;
  24. private final int _triggeredLevel;
  25. private final ChanceCondition _chanceCondition;
  26. public ChanceSkillTrigger(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. _triggeredId = template.triggeredId;
  30. _triggeredLevel = template.triggeredLevel;
  31. _chanceCondition = template.chanceCondition;
  32. }
  33. // Special constructor to steal this effect
  34. public ChanceSkillTrigger(Env env, L2Effect effect)
  35. {
  36. super(env, effect);
  37. _triggeredId = effect.getEffectTemplate().triggeredId;
  38. _triggeredLevel = effect.getEffectTemplate().triggeredLevel;
  39. _chanceCondition = effect.getEffectTemplate().chanceCondition;
  40. }
  41. @Override
  42. protected boolean effectCanBeStolen()
  43. {
  44. return true;
  45. }
  46. @Override
  47. public L2EffectType getEffectType()
  48. {
  49. return L2EffectType.CHANCE_SKILL_TRIGGER;
  50. }
  51. @Override
  52. public boolean onStart()
  53. {
  54. getEffected().addChanceTrigger(this);
  55. getEffected().onStartChanceEffect(getSkill().getElement());
  56. return super.onStart();
  57. }
  58. @Override
  59. public boolean onActionTime()
  60. {
  61. getEffected().onActionTimeChanceEffect(getSkill().getElement());
  62. return false;
  63. }
  64. @Override
  65. public void onExit()
  66. {
  67. // trigger only if effect in use and successfully ticked to the end
  68. if (getInUse() && getCount() == 0)
  69. getEffected().onExitChanceEffect(getSkill().getElement());
  70. getEffected().removeChanceEffect(this);
  71. super.onExit();
  72. }
  73. @Override
  74. public int getTriggeredChanceId()
  75. {
  76. return _triggeredId;
  77. }
  78. @Override
  79. public int getTriggeredChanceLevel()
  80. {
  81. return _triggeredLevel;
  82. }
  83. @Override
  84. public boolean triggersChanceSkill()
  85. {
  86. return _triggeredId > 1;
  87. }
  88. @Override
  89. public ChanceCondition getTriggeredChanceCondition()
  90. {
  91. return _chanceCondition;
  92. }
  93. }