Loc.java 1.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.usercommandhandlers;
  16. import com.l2jserver.gameserver.handler.IUserCommandHandler;
  17. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  20. public class Loc implements IUserCommandHandler
  21. {
  22. private static final int[] COMMAND_IDS =
  23. {
  24. 0
  25. };
  26. /**
  27. *
  28. * @see com.l2jserver.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jserver.gameserver.model.actor.instance.L2PcInstance)
  29. */
  30. public boolean useUserCommand(int id, L2PcInstance activeChar)
  31. {
  32. SystemMessage sm = SystemMessage.getSystemMessage(MapRegionManager.getInstance().getMapRegionId(activeChar));
  33. if(sm.getSystemMessageId().getParamCount() == 3)
  34. {
  35. sm.addNumber(activeChar.getX());
  36. sm.addNumber(activeChar.getY());
  37. sm.addNumber(activeChar.getZ());
  38. }
  39. activeChar.sendPacket(sm);
  40. return true;
  41. }
  42. /**
  43. *
  44. * @see com.l2jserver.gameserver.handler.IUserCommandHandler#getUserCommandList()
  45. */
  46. public int[] getUserCommandList()
  47. {
  48. return COMMAND_IDS;
  49. }
  50. }