TransformDispel.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.L2Skill;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.network.SystemMessageId;
  22. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  23. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  24. /**
  25. * @author Ahmed
  26. */
  27. public class TransformDispel implements ISkillHandler
  28. {
  29. private static final L2SkillType[] SKILL_IDS =
  30. {
  31. L2SkillType.TRANSFORMDISPEL
  32. };
  33. /**
  34. *
  35. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  36. */
  37. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  38. {
  39. if (activeChar.isAlikeDead())
  40. return;
  41. if (!(activeChar instanceof L2PcInstance))
  42. return;
  43. L2PcInstance pc = (L2PcInstance) activeChar;
  44. if (pc.isAlikeDead() || pc.isCursedWeaponEquipped())
  45. return;
  46. if (pc.isTransformed() || pc.isInStance())
  47. {
  48. if (pc.isFlyingMounted() && !pc.isInsideZone(L2Character.ZONE_LANDING))
  49. pc.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.BOARD_OR_CANCEL_NOT_POSSIBLE_HERE));
  50. else
  51. pc.stopTransformation(true);
  52. }
  53. }
  54. /**
  55. *
  56. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  57. */
  58. public L2SkillType[] getSkillIds()
  59. {
  60. return SKILL_IDS;
  61. }
  62. }