Spoil.java 2.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.ai.CtrlEvent;
  17. import com.l2jserver.gameserver.handler.ISkillHandler;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.L2Skill;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.network.SystemMessageId;
  24. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  25. import com.l2jserver.gameserver.skills.Formulas;
  26. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  27. /**
  28. * @author _drunk_
  29. */
  30. public class Spoil implements ISkillHandler
  31. {
  32. private static final L2SkillType[] SKILL_IDS =
  33. {
  34. L2SkillType.SPOIL
  35. };
  36. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  37. {
  38. if (!(activeChar instanceof L2PcInstance))
  39. return;
  40. if (targets == null)
  41. return;
  42. for (L2Object tgt: targets)
  43. {
  44. if (!(tgt instanceof L2MonsterInstance))
  45. continue;
  46. L2MonsterInstance target = (L2MonsterInstance) tgt;
  47. if (target.isSpoil())
  48. {
  49. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_SPOILED));
  50. continue;
  51. }
  52. // SPOIL SYSTEM by Lbaldi
  53. boolean spoil = false;
  54. if (target.isDead() == false)
  55. {
  56. spoil = Formulas.calcMagicSuccess(activeChar, (L2Character) tgt, skill);
  57. if (spoil)
  58. {
  59. target.setSpoil(true);
  60. target.setIsSpoiledBy(activeChar.getObjectId());
  61. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SPOIL_SUCCESS));
  62. }
  63. else
  64. {
  65. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  66. sm.addCharName(target);
  67. sm.addSkillName(skill);
  68. activeChar.sendPacket(sm);
  69. }
  70. target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);
  71. }
  72. }
  73. }
  74. public L2SkillType[] getSkillIds()
  75. {
  76. return SKILL_IDS;
  77. }
  78. }