Resurrect.java 3.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import java.util.List;
  17. import javolution.util.FastList;
  18. import com.l2jserver.gameserver.handler.ISkillHandler;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.L2Skill;
  21. import com.l2jserver.gameserver.model.L2Skill.SkillTargetType;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  25. import com.l2jserver.gameserver.skills.Formulas;
  26. import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
  27. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  28. /**
  29. * This class ...
  30. *
  31. * @version $Revision: 1.1.2.5.2.4 $ $Date: 2005/04/03 15:55:03 $
  32. */
  33. public class Resurrect implements ISkillHandler
  34. {
  35. private static final L2SkillType[] SKILL_IDS =
  36. {
  37. L2SkillType.RESURRECT
  38. };
  39. /**
  40. *
  41. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  42. */
  43. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  44. {
  45. L2PcInstance player = null;
  46. if (activeChar instanceof L2PcInstance)
  47. player = (L2PcInstance) activeChar;
  48. L2PcInstance targetPlayer;
  49. List<L2Character> targetToRes = new FastList<L2Character>();
  50. for (L2Character target: (L2Character[]) targets)
  51. {
  52. if (target instanceof L2PcInstance)
  53. {
  54. targetPlayer = (L2PcInstance) target;
  55. // Check for same party or for same clan, if target is for clan.
  56. if (skill.getTargetType() == SkillTargetType.TARGET_CORPSE_CLAN)
  57. {
  58. if (player.getClanId() != targetPlayer.getClanId())
  59. continue;
  60. }
  61. }
  62. if (target.isVisible())
  63. targetToRes.add(target);
  64. }
  65. if (targetToRes.isEmpty())
  66. {
  67. activeChar.abortCast();
  68. return;
  69. }
  70. for (L2Character cha : targetToRes)
  71. if (activeChar instanceof L2PcInstance)
  72. {
  73. if (cha instanceof L2PcInstance)
  74. ((L2PcInstance) cha).reviveRequest((L2PcInstance) activeChar, skill, false);
  75. else if (cha instanceof L2PetInstance)
  76. ((L2PetInstance) cha).getOwner().reviveRequest((L2PcInstance) activeChar, skill, true);
  77. }
  78. else
  79. {
  80. DecayTaskManager.getInstance().cancelDecayTask(cha);
  81. cha.doRevive(Formulas.calculateSkillResurrectRestorePercent(skill.getPower(), activeChar));
  82. }
  83. }
  84. /**
  85. *
  86. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  87. */
  88. public L2SkillType[] getSkillIds()
  89. {
  90. return SKILL_IDS;
  91. }
  92. }