NornilsPower.java 2.6 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.instancemanager.InstanceManager;
  18. import com.l2jserver.gameserver.instancemanager.InstanceManager.InstanceWorld;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.L2Skill;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.network.SystemMessageId;
  25. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  26. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  27. public class NornilsPower implements ISkillHandler
  28. {
  29. private static final L2SkillType[] SKILL_IDS =
  30. {
  31. L2SkillType.NORNILS_POWER
  32. };
  33. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  34. {
  35. if (!(activeChar instanceof L2PcInstance))
  36. return;
  37. InstanceWorld world = null;
  38. final int instanceId = activeChar.getInstanceId();
  39. if (instanceId > 0)
  40. world = InstanceManager.getInstance().getPlayerWorld((L2PcInstance)activeChar);
  41. if (world != null && world.instanceId == instanceId && world.templateId == 11)
  42. {
  43. if(activeChar.isInsideRadius(-107393, 83677, 100, true))
  44. {
  45. activeChar.destroyItemByItemId("NornilsPower", 9713, 1, activeChar, true);
  46. L2DoorInstance door = InstanceManager.getInstance().getInstance(world.instanceId).getDoor(16200010);
  47. if (door != null)
  48. {
  49. door.setMeshIndex(1);
  50. door.setTargetable(true);
  51. door.broadcastStatusUpdate();
  52. }
  53. }
  54. else
  55. {
  56. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  57. sm.addSkillName(skill);
  58. activeChar.sendPacket(sm);
  59. }
  60. }
  61. else
  62. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOTHING_HAPPENED));
  63. }
  64. public L2SkillType[] getSkillIds()
  65. {
  66. return SKILL_IDS;
  67. }
  68. }