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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.bypasshandlers;
- import com.l2jserver.gameserver.datatables.HelperBuffTable;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.handler.IBypassHandler;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
- import com.l2jserver.gameserver.templates.L2HelperBuff;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- public class SupportMagic implements IBypassHandler
- {
- private static final String[] COMMANDS =
- {
- "supportmagicservitor",
- "supportmagic"
- };
-
- public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
- {
- if (!(target instanceof L2Npc))
- return false;
-
- boolean result = false;
- if (command.toLowerCase().startsWith(COMMANDS[0]))
- result = makeSupportMagic(activeChar, (L2Npc)target, true);
- else if (command.toLowerCase().startsWith(COMMANDS[1]))
- result = makeSupportMagic(activeChar, (L2Npc)target, false);
-
- return result;
- }
-
- /**
- * Add Newbie helper buffs to L2Player according to its level.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Get the range level in wich player must be to obtain buff </li>
- * <li>If player level is out of range, display a message and return </li>
- * <li>According to player level cast buff </li><BR><BR>
- *
- * <FONT COLOR=#FF0000><B> Newbie Helper Buff list is define in sql table helper_buff_list</B></FONT><BR><BR>
- *
- * @param player The L2PcInstance that talk with the L2NpcInstance
- *
- */
- public static boolean makeSupportMagic(L2PcInstance player, L2Npc npc, boolean isSummon)
- {
- if (player == null)
- return false;
-
- // Prevent a cursed weapon weilder of being buffed
- if (player.isCursedWeaponEquipped())
- return false;
-
- int player_level = player.getLevel();
- int lowestLevel = 0;
- int highestLevel = 0;
-
- if (isSummon)
- {
- if (player.getPet() == null || !(player.getPet() instanceof L2SummonInstance))
- {
- String content = "<html><body>Only servitors can receive this Support Magic. If you do not have a servitor, you cannot access these spells.</body></html>";
- npc.insertObjectIdAndShowChatWindow(player, content);
- return true;
- }
- npc.setTarget(player.getPet());
- }
- else
- // Select the player
- npc.setTarget(player);
-
- if (isSummon)
- {
- lowestLevel = HelperBuffTable.getInstance().getServitorLowestLevel();
- highestLevel = HelperBuffTable.getInstance().getServitorHighestLevel();
- }
- else
- {
- // Calculate the min and max level between which the player must be to obtain buff
- if (player.isMageClass())
- {
- lowestLevel = HelperBuffTable.getInstance().getMagicClassLowestLevel();
- highestLevel = HelperBuffTable.getInstance().getMagicClassHighestLevel();
- }
- else
- {
- lowestLevel = HelperBuffTable.getInstance().getPhysicClassLowestLevel();
- highestLevel = HelperBuffTable.getInstance().getPhysicClassHighestLevel();
- }
- }
- // If the player is too high level, display a message and return
- if (player_level > highestLevel)
- {
- String content = "<html><body>Newbie Guide:<br>Only a <font color=\"LEVEL\">novice character of level " + highestLevel
- + " or less</font> can receive my support magic.<br>Your novice character is the first one that you created and raised in this world.</body></html>";
- npc.insertObjectIdAndShowChatWindow(player, content);
- return true;
- }
-
- // If the player is too low level, display a message and return
- if (player_level < lowestLevel)
- {
- String content = "<html><body>Come back here when you have reached level " + lowestLevel + ". I will give you support magic then.</body></html>";
- npc.insertObjectIdAndShowChatWindow(player, content);
- return true;
- }
-
- L2Skill skill = null;
- if (isSummon)
- {
- for (L2HelperBuff helperBuffItem : HelperBuffTable.getInstance().getHelperBuffTable())
- {
- if (helperBuffItem.isForSummon())
- {
- skill = SkillTable.getInstance().getInfo(helperBuffItem.getSkillID(), helperBuffItem.getSkillLevel());
- if (skill != null)
- npc.doCast(skill);
- }
- }
- }
- else
- {
- // Go through the Helper Buff list define in sql table helper_buff_list and cast skill
- for (L2HelperBuff helperBuffItem : HelperBuffTable.getInstance().getHelperBuffTable())
- {
- if (helperBuffItem.isMagicClassBuff() == player.isMageClass())
- {
- if (player_level >= helperBuffItem.getLowerLevel() && player_level <= helperBuffItem.getUpperLevel())
- {
- skill = SkillTable.getInstance().getInfo(helperBuffItem.getSkillID(), helperBuffItem.getSkillLevel());
- if (skill.getSkillType() == L2SkillType.SUMMON)
- player.doSimultaneousCast(skill);
- else
- npc.doCast(skill);
- }
- }
- }
- }
- return true;
- }
-
- public String[] getBypassList()
- {
- return COMMANDS;
- }
- }
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