SupportBlessing.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.bypasshandlers;
  16. import com.l2jserver.gameserver.datatables.SkillTable;
  17. import com.l2jserver.gameserver.handler.IBypassHandler;
  18. import com.l2jserver.gameserver.model.L2Skill;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.L2Npc;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
  23. public class SupportBlessing implements IBypassHandler
  24. {
  25. private static final String[] COMMANDS =
  26. {
  27. "GiveBlessing"
  28. };
  29. public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
  30. {
  31. if (!(target instanceof L2Npc))
  32. return false;
  33. // Blessing of protection - author kerberos_20. Used codes from Rayan - L2Emu project.
  34. // Prevent a cursed weapon weilder of being buffed - I think no need of that becouse karma check > 0
  35. // if (player.isCursedWeaponEquiped())
  36. // return;
  37. int player_level = activeChar.getLevel();
  38. // Select the player
  39. ((L2Npc)target).setTarget(activeChar);
  40. // If the player is too high level, display a message and return
  41. if (player_level > 39 || activeChar.getClassId().level() >= 2)
  42. {
  43. NpcHtmlMessage msg = new NpcHtmlMessage(((L2Npc)target).getObjectId());
  44. msg.setHtml("<html><body>Newbie Guide:<br>I'm sorry, but you are not eligible to receive the protection blessing.<br1>It can only be bestowed on <font color=\"LEVEL\">characters below level 39 who have not made a seccond transfer.</font></body></html>");
  45. activeChar.sendPacket(msg);
  46. return true;
  47. }
  48. L2Skill skill = SkillTable.FrequentSkill.BLESSING_OF_PROTECTION.getSkill();
  49. ((L2Npc)target).doCast(skill);
  50. return false;
  51. }
  52. public String[] getBypassList()
  53. {
  54. return COMMANDS;
  55. }
  56. }