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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.bypasshandlers;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.SkillTreesData;
- import com.l2jserver.gameserver.handler.IBypassHandler;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.base.ClassId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
- public class SkillList implements IBypassHandler
- {
- private static final String[] COMMANDS =
- {
- "SkillList"
- };
-
- public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
- {
- if (!(target instanceof L2NpcInstance))
- return false;
-
- if (Config.ALT_GAME_SKILL_LEARN)
- {
- try
- {
- String id = command.substring(9).trim();
- if (id.length() != 0)
- {
- L2NpcInstance.showSkillList(activeChar, (L2Npc)target, ClassId.values()[Integer.parseInt(id)]);
- }
- else
- {
- boolean own_class = false;
-
- ClassId[] classesToTeach = ((L2NpcInstance)target).getClassesToTeach();
- if (classesToTeach != null)
- {
- for (ClassId cid : classesToTeach)
- {
- if (cid.equalsOrChildOf(activeChar.getClassId()))
- {
- own_class = true;
- break;
- }
- }
- }
-
- String text = "<html><body><center>Skill learning:</center><br>";
-
- if (!own_class)
- {
- String charType = activeChar.getClassId().isMage() ? "fighter" : "mage";
- text +=
- "Skills of your class are the easiest to learn.<br>"+
- "Skills of another class of your race are a little harder.<br>"+
- "Skills for classes of another race are extremely difficult.<br>"+
- "But the hardest of all to learn are the "+ charType +"skills!<br>";
- }
-
- // make a list of classes
- if (classesToTeach != null)
- {
- int count = 0;
- ClassId classCheck = activeChar.getClassId();
-
- while ((count == 0) && (classCheck != null))
- {
- for (ClassId cid : classesToTeach)
- {
- if (cid.level() > classCheck.level())
- continue;
-
- if (SkillTreesData.getInstance().getAvailableSkills(activeChar, cid, false, false).isEmpty())
- continue;
-
- text += "<a action=\"bypass -h npc_%objectId%_SkillList "+cid.getId()+"\">Learn "+cid+"'s class Skills</a><br>\n";
- count++;
- }
- classCheck = classCheck.getParent();
- }
- classCheck = null;
- }
- else
- text += "No Skills.<br>";
-
- text += "</body></html>";
-
- NpcHtmlMessage html = new NpcHtmlMessage(((L2Npc)target).getObjectId());
- html.setHtml(text);
- html.replace("%objectId%", String.valueOf(((L2Npc)target).getObjectId()));
- activeChar.sendPacket(html);
-
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- }
- }
- catch (Exception e)
- {
- _log.info("Exception in " + getClass().getSimpleName());
- }
- }
- else
- {
- L2NpcInstance.showSkillList(activeChar, (L2Npc) target, activeChar.getClassId());
- }
- return true;
- }
-
- public String[] getBypassList()
- {
- return COMMANDS;
- }
- }
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