AdminDebug.java 2.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.admincommandhandlers;
  16. import com.l2jserver.gameserver.handler.IAdminCommandHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.L2World;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. public class AdminDebug implements IAdminCommandHandler
  22. {
  23. private static final String[] ADMIN_COMMANDS =
  24. {
  25. "admin_debug"
  26. };
  27. public final boolean useAdminCommand(String command, L2PcInstance activeChar)
  28. {
  29. String[] commandSplit = command.split(" ");
  30. if (ADMIN_COMMANDS[0].equalsIgnoreCase(commandSplit[0]))
  31. {
  32. L2Object target;
  33. if (commandSplit.length > 1)
  34. {
  35. target = L2World.getInstance().getPlayer(commandSplit[1].trim());
  36. if (target == null)
  37. {
  38. activeChar.sendMessage("Player not found.");
  39. return true;
  40. }
  41. }
  42. else
  43. target = activeChar.getTarget();
  44. if (target instanceof L2Character)
  45. setDebug(activeChar, (L2Character)target);
  46. else
  47. setDebug(activeChar, activeChar);
  48. }
  49. return true;
  50. }
  51. public final String[] getAdminCommandList()
  52. {
  53. return ADMIN_COMMANDS;
  54. }
  55. private final void setDebug(L2PcInstance activeChar, L2Character target)
  56. {
  57. if (target.isDebug())
  58. {
  59. target.setDebug(null);
  60. activeChar.sendMessage("Stop debugging "+target.getName());
  61. }
  62. else
  63. {
  64. target.setDebug(activeChar);
  65. activeChar.sendMessage("Start debugging "+target.getName());
  66. }
  67. }
  68. }