AdminChangeAccessLevel.java 4.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.admincommandhandlers;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.SQLException;
  19. import com.l2jserver.Config;
  20. import com.l2jserver.L2DatabaseFactory;
  21. import com.l2jserver.gameserver.handler.IAdminCommandHandler;
  22. import com.l2jserver.gameserver.model.L2World;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.network.SystemMessageId;
  25. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  26. /**
  27. * This class handles following admin commands:
  28. * - changelvl = change a character's access level
  29. * Can be used for character ban (as opposed to regular //ban that affects accounts)
  30. * or to grant mod/GM privileges ingame
  31. * @version $Revision: 1.1.2.2.2.3 $ $Date: 2005/04/11 10:06:00 $
  32. * con.close() change by Zoey76 24/02/2011
  33. */
  34. public class AdminChangeAccessLevel implements IAdminCommandHandler
  35. {
  36. private static final String[] ADMIN_COMMANDS =
  37. {
  38. "admin_changelvl"
  39. };
  40. public boolean useAdminCommand(String command, L2PcInstance activeChar)
  41. {
  42. handleChangeLevel(command, activeChar);
  43. return true;
  44. }
  45. public String[] getAdminCommandList()
  46. {
  47. return ADMIN_COMMANDS;
  48. }
  49. /**
  50. * If no character name is specified, tries to change GM's target access
  51. * level. Else if a character name is provided, will try to reach it either
  52. * from L2World or from a database connection.
  53. *
  54. * @param command
  55. * @param activeChar
  56. */
  57. private void handleChangeLevel(String command, L2PcInstance activeChar)
  58. {
  59. String[] parts = command.split(" ");
  60. if (parts.length == 2)
  61. {
  62. try
  63. {
  64. int lvl = Integer.parseInt(parts[1]);
  65. if (activeChar.getTarget() instanceof L2PcInstance)
  66. onLineChange(activeChar, (L2PcInstance) activeChar.getTarget(), lvl);
  67. else
  68. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET));
  69. }
  70. catch (Exception e)
  71. {
  72. activeChar.sendMessage("Usage: //changelvl <target_new_level> | <player_name> <new_level>");
  73. }
  74. }
  75. else if (parts.length == 3)
  76. {
  77. String name = parts[1];
  78. int lvl = Integer.parseInt(parts[2]);
  79. L2PcInstance player = L2World.getInstance().getPlayer(name);
  80. if (player != null)
  81. onLineChange(activeChar, player, lvl);
  82. else
  83. {
  84. Connection con = null;
  85. try
  86. {
  87. con = L2DatabaseFactory.getInstance().getConnection();
  88. PreparedStatement statement = con.prepareStatement("UPDATE characters SET accesslevel=? WHERE char_name=?");
  89. statement.setInt(1, lvl);
  90. statement.setString(2, name);
  91. statement.execute();
  92. int count = statement.getUpdateCount();
  93. statement.close();
  94. if (count == 0)
  95. activeChar.sendMessage("Character not found or access level unaltered.");
  96. else
  97. activeChar.sendMessage("Character's access level is now set to " + lvl);
  98. }
  99. catch (SQLException se)
  100. {
  101. activeChar.sendMessage("SQLException while changing character's access level");
  102. if (Config.DEBUG)
  103. se.printStackTrace();
  104. }
  105. finally
  106. {
  107. L2DatabaseFactory.close(con);
  108. }
  109. }
  110. }
  111. }
  112. /**
  113. * @param activeChar
  114. * @param player
  115. * @param lvl
  116. */
  117. private void onLineChange(L2PcInstance activeChar, L2PcInstance player, int lvl)
  118. {
  119. player.setAccessLevel(lvl);
  120. if (lvl >= 0)
  121. player.sendMessage("Your access level has been changed to " + lvl);
  122. else
  123. {
  124. player.sendMessage("Your character has been banned. Bye.");
  125. player.logout();
  126. }
  127. activeChar.sendMessage("Character's access level is now set to " + lvl + ". Effects won't be noticeable until next session.");
  128. }
  129. }