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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.actionhandlers;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.handler.IActionHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Object.InstanceType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.serverpackets.ConfirmDlg;
- import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
- import com.l2jserver.gameserver.network.serverpackets.StaticObject;
- import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
- public class L2DoorInstanceAction implements IActionHandler
- {
- public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
- {
- // Check if the L2PcInstance already target the L2NpcInstance
- if (activeChar.getTarget() != target)
- {
- // Set the target of the L2PcInstance activeChar
- activeChar.setTarget(target);
-
- // Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
- activeChar.sendPacket(new MyTargetSelected(target.getObjectId(), 0));
-
- StaticObject su;
- // send HP amount if doors are inside castle/fortress zone
- // TODO: needed to be added here doors from conquerable clanhalls
- if ((((L2DoorInstance)target).getCastle() != null
- && ((L2DoorInstance)target).getCastle().getCastleId() > 0)
- || (((L2DoorInstance)target).getFort() != null
- && ((L2DoorInstance)target).getFort().getFortId() > 0
- && !((L2DoorInstance)target).getIsCommanderDoor()))
- su = new StaticObject((L2DoorInstance)target, true);
- else
- su = new StaticObject((L2DoorInstance)target, false);
-
- activeChar.sendPacket(su);
-
- // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
- activeChar.sendPacket(new ValidateLocation((L2Character)target));
- }
- else if (interact)
- {
- // MyTargetSelected my = new MyTargetSelected(getObjectId(), activeChar.getLevel());
- // activeChar.sendPacket(my);
- if (target.isAutoAttackable(activeChar))
- {
- if (Math.abs(activeChar.getZ() - target.getZ()) < 400) // this max heigth difference might need some tweaking
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
- }
- else if (activeChar.getClan() != null
- && ((L2DoorInstance)target).getClanHall() != null
- && activeChar.getClanId() == ((L2DoorInstance)target).getClanHall().getOwnerId())
- {
- if (!((L2Character)target).isInsideRadius(activeChar, L2Npc.INTERACTION_DISTANCE, false, false))
- {
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
- }
- else
- {
- activeChar.gatesRequest((L2DoorInstance)target);
- if (!((L2DoorInstance)target).getOpen())
- activeChar.sendPacket(new ConfirmDlg(1140));
- else
- activeChar.sendPacket(new ConfirmDlg(1141));
- }
- }
- else if (activeChar.getClan() != null
- && ((L2DoorInstance)target).getFort() != null
- && activeChar.getClan() == ((L2DoorInstance)target).getFort().getOwnerClan()
- && ((L2DoorInstance)target).isUnlockable()
- && !((L2DoorInstance)target).getFort().getSiege().getIsInProgress())
- {
- if (!((L2Character)target).isInsideRadius(activeChar, L2Npc.INTERACTION_DISTANCE, false, false))
- {
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
- }
- else
- {
- activeChar.gatesRequest((L2DoorInstance)target);
- if (!((L2DoorInstance)target).getOpen())
- activeChar.sendPacket(new ConfirmDlg(1140));
- else
- activeChar.sendPacket(new ConfirmDlg(1141));
- }
- }
- }
- return true;
- }
-
- public InstanceType getInstanceType()
- {
- return InstanceType.L2DoorInstance;
- }
- }
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