1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 |
- /*
- * Copyright (C) 2004-2014 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- import com.l2jserver.gameserver.model.stats.Formulas;
- /**
- * Target Me Probability effect implementation.
- * @author Adry_85
- */
- public final class TargetMeProbability extends AbstractEffect
- {
- private final int _chance;
-
- public TargetMeProbability(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
- {
- super(attachCond, applyCond, set, params);
- _chance = hasParameters() ? getParameters().getInt("chance", 100) : 100;
- }
-
- @Override
- public boolean calcSuccess(BuffInfo info)
- {
- return Formulas.calcProbability(_chance, info.getEffector(), info.getEffected(), info.getSkill());
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public void onStart(BuffInfo info)
- {
- if (info.getEffected().isPlayable())
- {
- if (info.getEffected().getTarget() != info.getEffector())
- {
- L2PcInstance effector = info.getEffector().getActingPlayer();
- // If effector is null, then its not a player, but NPC. If its not null, then it should check if the skill is pvp skill.
- if ((effector == null) || effector.checkPvpSkill(info.getEffected(), info.getSkill()))
- {
- // Target is different
- info.getEffected().setTarget(info.getEffector());
- }
- }
- }
- }
- }
|