Hide.java 2.8 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.conditions.Condition;
  25. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  26. import com.l2jserver.gameserver.model.skills.BuffInfo;
  27. import com.l2jserver.gameserver.network.serverpackets.DeleteObject;
  28. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  29. /**
  30. * Hide effect implementation.
  31. * @author ZaKaX, nBd
  32. */
  33. public final class Hide extends AbstractEffect
  34. {
  35. public Hide(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  36. {
  37. super(attachCond, applyCond, set, params);
  38. }
  39. @Override
  40. public void onExit(BuffInfo info)
  41. {
  42. if (info.getEffected().isPlayer())
  43. {
  44. L2PcInstance activeChar = info.getEffected().getActingPlayer();
  45. if (!activeChar.inObserverMode())
  46. {
  47. activeChar.getAppearance().setVisible();
  48. }
  49. }
  50. }
  51. @Override
  52. public void onStart(BuffInfo info)
  53. {
  54. if (info.getEffected().isPlayer())
  55. {
  56. L2PcInstance activeChar = info.getEffected().getActingPlayer();
  57. activeChar.getAppearance().setInvisible();
  58. if ((activeChar.getAI().getNextIntention() != null) && (activeChar.getAI().getNextIntention().getCtrlIntention() == CtrlIntention.AI_INTENTION_ATTACK))
  59. {
  60. activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  61. }
  62. L2GameServerPacket del = new DeleteObject(activeChar);
  63. for (L2Character target : activeChar.getKnownList().getKnownCharacters())
  64. {
  65. try
  66. {
  67. if (target.getTarget() == activeChar)
  68. {
  69. target.setTarget(null);
  70. target.abortAttack();
  71. target.abortCast();
  72. target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  73. }
  74. if (target.isPlayer())
  75. {
  76. target.sendPacket(del);
  77. }
  78. }
  79. catch (NullPointerException e)
  80. {
  81. }
  82. }
  83. }
  84. }
  85. }