Detection.java 2.4 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.skillhandlers;
  20. import com.l2jserver.gameserver.handler.ISkillHandler;
  21. import com.l2jserver.gameserver.model.L2Object;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.skills.AbnormalType;
  25. import com.l2jserver.gameserver.model.skills.L2Skill;
  26. import com.l2jserver.gameserver.model.skills.L2SkillType;
  27. /**
  28. * @author ZaKax
  29. */
  30. public class Detection implements ISkillHandler
  31. {
  32. private static final L2SkillType[] SKILL_IDS =
  33. {
  34. L2SkillType.DETECTION
  35. };
  36. @Override
  37. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  38. {
  39. final boolean hasParty;
  40. final boolean hasClan;
  41. final boolean hasAlly;
  42. final L2PcInstance player = activeChar.getActingPlayer();
  43. if (player != null)
  44. {
  45. hasParty = player.isInParty();
  46. hasClan = player.getClanId() > 0;
  47. hasAlly = player.getAllyId() > 0;
  48. for (L2PcInstance target : activeChar.getKnownList().getKnownPlayersInRadius(skill.getAffectRange()))
  49. {
  50. if ((target != null) && target.getAppearance().getInvisible())
  51. {
  52. if (hasParty && (target.getParty() != null) && (player.getParty().getLeaderObjectId() == target.getParty().getLeaderObjectId()))
  53. {
  54. continue;
  55. }
  56. if (hasClan && (player.getClanId() == target.getClanId()))
  57. {
  58. continue;
  59. }
  60. if (hasAlly && (player.getAllyId() == target.getAllyId()))
  61. {
  62. continue;
  63. }
  64. // Remove Hide.
  65. target.getEffectList().stopSkillEffects(true, AbnormalType.HIDE);
  66. }
  67. }
  68. }
  69. }
  70. @Override
  71. public L2SkillType[] getSkillIds()
  72. {
  73. return SKILL_IDS;
  74. }
  75. }