VanguardTempleKnight.java 3.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package transformations;
  16. import com.l2jserver.gameserver.datatables.SkillTable;
  17. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  18. import com.l2jserver.gameserver.model.L2Transformation;
  19. public class VanguardTempleKnight extends L2Transformation
  20. {
  21. public VanguardTempleKnight()
  22. {
  23. // id
  24. super(314);
  25. }
  26. @Override
  27. public void onTransform()
  28. {
  29. if ((getPlayer().getTransformationId() != 314) || getPlayer().isCursedWeaponEquipped())
  30. {
  31. return;
  32. }
  33. transformedSkills();
  34. }
  35. public void transformedSkills()
  36. {
  37. int lvl = 1;
  38. if (getPlayer().getLevel() > 42)
  39. {
  40. lvl = (getPlayer().getLevel() - 42);
  41. }
  42. // Two handed mastery
  43. getPlayer().addSkill(SkillTable.getInstance().getInfo(293, lvl), false);
  44. // Full Swing
  45. getPlayer().addSkill(SkillTable.getInstance().getInfo(814, lvl), false);
  46. // Power Divide
  47. getPlayer().addSkill(SkillTable.getInstance().getInfo(816, lvl), false);
  48. // Boost Morale
  49. getPlayer().addSkill(SkillTable.getInstance().getInfo(956, lvl), false);
  50. // Guillotine Attack
  51. getPlayer().addSkill(SkillTable.getInstance().getInfo(957, lvl), false);
  52. // Switch Stance
  53. getPlayer().addSkill(SkillTable.getInstance().getInfo(838, 1), false);
  54. // Set allowed skills
  55. getPlayer().setTransformAllowedSkills(new int[]
  56. {
  57. 10, 18, 28, 67, 197, 293, 400, 449, 814, 816, 838, 956, 957
  58. });
  59. }
  60. @Override
  61. public void onUntransform()
  62. {
  63. removeSkills();
  64. }
  65. public void removeSkills()
  66. {
  67. int lvl = 1;
  68. if (getPlayer().getLevel() > 42)
  69. {
  70. lvl = (getPlayer().getLevel() - 42);
  71. }
  72. // Two handed mastery
  73. getPlayer().removeSkill(SkillTable.getInstance().getInfo(293, lvl), false);
  74. // Full Swing
  75. getPlayer().removeSkill(SkillTable.getInstance().getInfo(814, lvl), false);
  76. // Power Divide
  77. getPlayer().removeSkill(SkillTable.getInstance().getInfo(816, lvl), false);
  78. // Boost Morale
  79. getPlayer().removeSkill(SkillTable.getInstance().getInfo(956, lvl), false, false);
  80. // Guillotine Attack
  81. getPlayer().removeSkill(SkillTable.getInstance().getInfo(957, lvl), false);
  82. // Switch Stance
  83. getPlayer().removeSkill(SkillTable.getInstance().getInfo(838, 1), false);
  84. getPlayer().setTransformAllowedSkills(EMPTY_ARRAY);
  85. }
  86. public static void main(String[] args)
  87. {
  88. TransformationManager.getInstance().registerTransformation(new VanguardTempleKnight());
  89. }
  90. }