Escape.java 5.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.usercommandhandlers;
  16. import java.util.logging.Level;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.gameserver.GameTimeController;
  19. import com.l2jserver.gameserver.ThreadPoolManager;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.datatables.SkillTable;
  22. import com.l2jserver.gameserver.handler.IUserCommandHandler;
  23. import com.l2jserver.gameserver.instancemanager.GrandBossManager;
  24. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  25. import com.l2jserver.gameserver.model.PcCondOverride;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.model.entity.TvTEvent;
  28. import com.l2jserver.gameserver.model.skills.L2Skill;
  29. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  30. import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
  31. import com.l2jserver.gameserver.network.serverpackets.SetupGauge;
  32. import com.l2jserver.gameserver.util.Broadcast;
  33. /**
  34. *
  35. */
  36. public class Escape implements IUserCommandHandler
  37. {
  38. private static final int[] COMMAND_IDS =
  39. {
  40. 52
  41. };
  42. @Override
  43. public boolean useUserCommand(int id, L2PcInstance activeChar)
  44. {
  45. // Thanks nbd
  46. if (!TvTEvent.onEscapeUse(activeChar.getObjectId()))
  47. {
  48. activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  49. return false;
  50. }
  51. int unstuckTimer = (activeChar.getAccessLevel().isGm() ? 1000 : Config.UNSTUCK_INTERVAL * 1000);
  52. // Check to see if the player is in a festival.
  53. if (activeChar.isFestivalParticipant())
  54. {
  55. activeChar.sendMessage("You may not use an escape command in a festival.");
  56. return false;
  57. }
  58. // Check to see if player is in jail
  59. if (activeChar.isInJail())
  60. {
  61. activeChar.sendMessage("You can not escape from jail.");
  62. return false;
  63. }
  64. if (GrandBossManager.getInstance().getZone(activeChar) != null && !activeChar.canOverrideCond(PcCondOverride.ZONE_CONDITIONS))
  65. {
  66. activeChar.sendMessage("You may not use an escape command in a Boss Zone.");
  67. return false;
  68. }
  69. if (activeChar.isCastingNow() || activeChar.isMovementDisabled() || activeChar.isMuted()
  70. || activeChar.isAlikeDead() || activeChar.isInOlympiadMode() || activeChar.inObserverMode() || activeChar.isCombatFlagEquipped())
  71. return false;
  72. activeChar.forceIsCasting(GameTimeController.getGameTicks() + unstuckTimer / GameTimeController.MILLIS_IN_TICK);
  73. L2Skill escape = SkillTable.getInstance().getInfo(2099, 1); // 5 minutes escape
  74. L2Skill GM_escape = SkillTable.getInstance().getInfo(2100, 1); // 1 second escape
  75. if (activeChar.getAccessLevel().isGm())
  76. {
  77. if (GM_escape != null)
  78. {
  79. activeChar.doCast(GM_escape);
  80. return true;
  81. }
  82. activeChar.sendMessage("You use Escape: 1 second.");
  83. }
  84. else if (Config.UNSTUCK_INTERVAL == 300 && escape != null)
  85. {
  86. activeChar.doCast(escape);
  87. return true;
  88. }
  89. else
  90. {
  91. if (Config.UNSTUCK_INTERVAL > 100)
  92. {
  93. activeChar.sendMessage("You use Escape: " + unstuckTimer / 60000 + " minutes.");
  94. }
  95. else
  96. activeChar.sendMessage("You use Escape: " + unstuckTimer / 1000 + " seconds.");
  97. }
  98. activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  99. //SoE Animation section
  100. activeChar.setTarget(activeChar);
  101. activeChar.disableAllSkills();
  102. MagicSkillUse msk = new MagicSkillUse(activeChar, 1050, 1, unstuckTimer, 0);
  103. Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 900);
  104. SetupGauge sg = new SetupGauge(0, unstuckTimer);
  105. activeChar.sendPacket(sg);
  106. //End SoE Animation section
  107. EscapeFinalizer ef = new EscapeFinalizer(activeChar);
  108. // continue execution later
  109. activeChar.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(ef, unstuckTimer));
  110. return true;
  111. }
  112. static class EscapeFinalizer implements Runnable
  113. {
  114. private L2PcInstance _activeChar;
  115. EscapeFinalizer(L2PcInstance activeChar)
  116. {
  117. _activeChar = activeChar;
  118. }
  119. @Override
  120. public void run()
  121. {
  122. if (_activeChar.isDead())
  123. return;
  124. _activeChar.setIsIn7sDungeon(false);
  125. _activeChar.enableAllSkills();
  126. _activeChar.setIsCastingNow(false);
  127. _activeChar.setInstanceId(0);
  128. try
  129. {
  130. _activeChar.teleToLocation(MapRegionManager.TeleportWhereType.Town);
  131. }
  132. catch (Exception e)
  133. {
  134. _log.log(Level.SEVERE, "", e);
  135. }
  136. }
  137. }
  138. @Override
  139. public int[] getUserCommandList()
  140. {
  141. return COMMAND_IDS;
  142. }
  143. }