AdminDisconnect.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.admincommandhandlers;
  16. import com.l2jserver.gameserver.handler.IAdminCommandHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. /**
  20. * This class handles following admin commands:
  21. * - character_disconnect = disconnects target player
  22. *
  23. * @version $Revision: 1.2.4.4 $ $Date: 2005/04/11 10:06:00 $
  24. */
  25. public class AdminDisconnect implements IAdminCommandHandler
  26. {
  27. private static final String[] ADMIN_COMMANDS =
  28. {
  29. "admin_character_disconnect"
  30. };
  31. @Override
  32. public boolean useAdminCommand(String command, L2PcInstance activeChar)
  33. {
  34. if (command.equals("admin_character_disconnect"))
  35. {
  36. disconnectCharacter(activeChar);
  37. }
  38. return true;
  39. }
  40. @Override
  41. public String[] getAdminCommandList()
  42. {
  43. return ADMIN_COMMANDS;
  44. }
  45. private void disconnectCharacter(L2PcInstance activeChar)
  46. {
  47. L2Object target = activeChar.getTarget();
  48. L2PcInstance player = null;
  49. if (target instanceof L2PcInstance)
  50. player = (L2PcInstance) target;
  51. else
  52. return;
  53. if (player == activeChar)
  54. {
  55. activeChar.sendMessage("You cannot logout your own character.");
  56. }
  57. else
  58. {
  59. activeChar.sendMessage("Character " + player.getName() + " disconnected from server.");
  60. player.logout();
  61. }
  62. }
  63. }