HeroCirclet.java 1.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package custom.HeroCirclet;
  16. import com.l2jserver.gameserver.model.actor.L2Npc;
  17. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  18. import com.l2jserver.gameserver.model.quest.Quest;
  19. import com.l2jserver.gameserver.model.quest.QuestState;
  20. /**
  21. * Hero Circlet AI.
  22. */
  23. public class HeroCirclet extends Quest
  24. {
  25. private final static int[] npcIds =
  26. {
  27. 31690,31769,31770,31771,31772
  28. };
  29. public HeroCirclet(int questId, String name, String descr)
  30. {
  31. super(questId, name, descr);
  32. for (int i : npcIds)
  33. {
  34. addStartNpc(i);
  35. addTalkId(i);
  36. }
  37. }
  38. @Override
  39. public String onTalk(L2Npc npc, L2PcInstance player)
  40. {
  41. String htmltext = "";
  42. QuestState st = player.getQuestState(getName());
  43. if (st == null)
  44. st = newQuestState(player);
  45. if (player.isHero())
  46. {
  47. if (player.getInventory().getItemByItemId(6842) == null)
  48. st.giveItems(6842, 1);
  49. else
  50. htmltext = "already_have_circlet.htm";
  51. }
  52. else
  53. htmltext = "no_hero.htm";
  54. st.exitQuest(true);
  55. return htmltext;
  56. }
  57. public static void main(String[] args)
  58. {
  59. new HeroCirclet(-1, "HeroCirclet", "custom");
  60. }
  61. }