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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.bypasshandlers;
- import com.l2jserver.gameserver.enums.CategoryType;
- import com.l2jserver.gameserver.handler.IBypassHandler;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- public class SupportMagic implements IBypassHandler
- {
- private static final String[] COMMANDS =
- {
- "supportmagicservitor",
- "supportmagic"
- };
-
- // Buffs
- private static final SkillHolder HASTE_1 = new SkillHolder(4327, 1);
- private static final SkillHolder HASTE_2 = new SkillHolder(5632, 1);
- private static final SkillHolder CUBIC = new SkillHolder(4338, 1);
- private static final SkillHolder[] FIGHTER_BUFFS =
- {
- new SkillHolder(4322, 1), // Wind Walk
- new SkillHolder(4323, 1), // Shield
- new SkillHolder(5637, 1), // Magic Barrier
- new SkillHolder(4324, 1), // Bless the Body
- new SkillHolder(4325, 1), // Vampiric Rage
- new SkillHolder(4326, 1), // Regeneration
- };
- private static final SkillHolder[] MAGE_BUFFS =
- {
- new SkillHolder(4322, 1), // Wind Walk
- new SkillHolder(4323, 1), // Shield
- new SkillHolder(5637, 1), // Magic Barrier
- new SkillHolder(4328, 1), // Bless the Soul
- new SkillHolder(4329, 1), // Acumen
- new SkillHolder(4330, 1), // Concentration
- new SkillHolder(4331, 1), // Empower
- };
- private static final SkillHolder[] SUMMON_BUFFS =
- {
- new SkillHolder(4322, 1), // Wind Walk
- new SkillHolder(4323, 1), // Shield
- new SkillHolder(5637, 1), // Magic Barrier
- new SkillHolder(4324, 1), // Bless the Body
- new SkillHolder(4325, 1), // Vampiric Rage
- new SkillHolder(4326, 1), // Regeneration
- new SkillHolder(4328, 1), // Bless the Soul
- new SkillHolder(4329, 1), // Acumen
- new SkillHolder(4330, 1), // Concentration
- new SkillHolder(4331, 1), // Empower
- };
-
- // Levels
- private static final int LOWEST_LEVEL = 6;
- private static final int HIGHEST_LEVEL = 75;
- private static final int CUBIC_LOWEST = 16;
- private static final int CUBIC_HIGHEST = 34;
- private static final int HASTE_LEVEL_2 = 40;
-
- @Override
- public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
- {
- if (!target.isNpc() || activeChar.isCursedWeaponEquipped())
- {
- return false;
- }
-
- if (command.equalsIgnoreCase(COMMANDS[0]))
- {
- makeSupportMagic(activeChar, (L2Npc) target, true);
- }
- else if (command.equalsIgnoreCase(COMMANDS[1]))
- {
- makeSupportMagic(activeChar, (L2Npc) target, false);
- }
- return true;
- }
-
- private static void makeSupportMagic(L2PcInstance player, L2Npc npc, boolean isSummon)
- {
- final int level = player.getLevel();
- if (isSummon && !player.hasServitor())
- {
- npc.showChatWindow(player, "data/html/default/SupportMagicNoSummon.htm");
- return;
- }
- else if (level > HIGHEST_LEVEL)
- {
- npc.showChatWindow(player, "data/html/default/SupportMagicHighLevel.htm");
- return;
- }
- else if (level < LOWEST_LEVEL)
- {
- npc.showChatWindow(player, "data/html/default/SupportMagicLowLevel.htm");
- return;
- }
- else if (player.getClassId().level() == 3)
- {
- player.sendMessage("Only adventurers who have not completed their 3rd class transfer may receive these buffs."); // Custom message
- return;
- }
-
- if (isSummon)
- {
- npc.setTarget(player.getSummon());
- for (SkillHolder skill : SUMMON_BUFFS)
- {
- npc.doCast(skill.getSkill());
- }
-
- if (level >= HASTE_LEVEL_2)
- {
- npc.doCast(HASTE_2.getSkill());
- }
- else
- {
- npc.doCast(HASTE_1.getSkill());
- }
- }
- else
- {
- npc.setTarget(player);
- if (player.isInCategory(CategoryType.BEGINNER_MAGE))
- {
- for (SkillHolder skill : MAGE_BUFFS)
- {
- npc.doCast(skill.getSkill());
- }
- }
- else
- {
- for (SkillHolder skill : FIGHTER_BUFFS)
- {
- npc.doCast(skill.getSkill());
- }
-
- if (level >= HASTE_LEVEL_2)
- {
- npc.doCast(HASTE_2.getSkill());
- }
- else
- {
- npc.doCast(HASTE_1.getSkill());
- }
- }
-
- if ((level >= CUBIC_LOWEST) && (level <= CUBIC_HIGHEST))
- {
- player.doSimultaneousCast(CUBIC.getSkill());
- }
- }
- }
-
- @Override
- public String[] getBypassList()
- {
- return COMMANDS;
- }
- }
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