EventEngine.java 1.8 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.bypasshandlers;
  20. import java.util.logging.Level;
  21. import com.l2jserver.gameserver.handler.IBypassHandler;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.entity.L2Event;
  25. public class EventEngine implements IBypassHandler
  26. {
  27. private static final String[] COMMANDS =
  28. {
  29. "event_participate",
  30. "event_unregister"
  31. };
  32. @Override
  33. public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
  34. {
  35. if (!target.isNpc())
  36. {
  37. return false;
  38. }
  39. try
  40. {
  41. if (command.equalsIgnoreCase("event_participate"))
  42. {
  43. L2Event.registerPlayer(activeChar);
  44. return true;
  45. }
  46. else if (command.equalsIgnoreCase("event_unregister"))
  47. {
  48. L2Event.removeAndResetPlayer(activeChar);
  49. return true;
  50. }
  51. }
  52. catch (Exception e)
  53. {
  54. _log.log(Level.WARNING, "Exception in " + getClass().getSimpleName(), e);
  55. }
  56. return false;
  57. }
  58. @Override
  59. public String[] getBypassList()
  60. {
  61. return COMMANDS;
  62. }
  63. }