ChatLink.java 2.0 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.bypasshandlers;
  20. import com.l2jserver.gameserver.handler.IBypassHandler;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.L2Npc;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.events.EventDispatcher;
  25. import com.l2jserver.gameserver.model.events.EventType;
  26. import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcFirstTalk;
  27. public class ChatLink implements IBypassHandler
  28. {
  29. private static final String[] COMMANDS =
  30. {
  31. "Chat"
  32. };
  33. @Override
  34. public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
  35. {
  36. if (!target.isNpc())
  37. {
  38. return false;
  39. }
  40. int val = 0;
  41. try
  42. {
  43. val = Integer.parseInt(command.substring(5));
  44. }
  45. catch (Exception ioobe)
  46. {
  47. }
  48. final L2Npc npc = (L2Npc) target;
  49. if ((val == 0) && npc.hasListener(EventType.ON_NPC_FIRST_TALK))
  50. {
  51. EventDispatcher.getInstance().notifyEventAsync(new OnNpcFirstTalk(npc, activeChar), npc);
  52. }
  53. else
  54. {
  55. npc.showChatWindow(activeChar, val);
  56. }
  57. return false;
  58. }
  59. @Override
  60. public String[] getBypassList()
  61. {
  62. return COMMANDS;
  63. }
  64. }