TargetParty.java 2.5 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.ArrayList;
  21. import java.util.List;
  22. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  23. import com.l2jserver.gameserver.model.L2Object;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.skills.Skill;
  27. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. /**
  30. * @author St3eT
  31. */
  32. public class TargetParty implements ITargetTypeHandler
  33. {
  34. @Override
  35. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  36. {
  37. List<L2Character> targetList = new ArrayList<>();
  38. // Check for null target or any other invalid target
  39. if ((target == null) || target.isDead() || (target == activeChar))
  40. {
  41. activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
  42. return EMPTY_TARGET_LIST;
  43. }
  44. final int radius = skill.getAffectRange();
  45. final L2PcInstance player = (L2PcInstance) activeChar.getTarget();
  46. if (player.isInParty())
  47. {
  48. for (L2PcInstance partyMember : player.getParty().getMembers())
  49. {
  50. if ((partyMember == null))
  51. {
  52. continue;
  53. }
  54. if (Skill.addCharacter(player, partyMember, radius, false))
  55. {
  56. targetList.add(partyMember);
  57. }
  58. if (Skill.addSummon(player, partyMember, radius, false))
  59. {
  60. targetList.add(partyMember.getSummon());
  61. }
  62. }
  63. }
  64. else
  65. {
  66. targetList.add(target);
  67. }
  68. return targetList.toArray(new L2Character[targetList.size()]);
  69. }
  70. @Override
  71. public Enum<L2TargetType> getTargetType()
  72. {
  73. return L2TargetType.TARGET_PARTY;
  74. }
  75. }