CommandChannel.java 2.7 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.ArrayList;
  21. import java.util.List;
  22. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  23. import com.l2jserver.gameserver.model.L2Object;
  24. import com.l2jserver.gameserver.model.L2Party;
  25. import com.l2jserver.gameserver.model.actor.L2Character;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.model.skills.Skill;
  28. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  29. /**
  30. * @author UnAfraid
  31. */
  32. public class CommandChannel implements ITargetTypeHandler
  33. {
  34. @Override
  35. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  36. {
  37. final List<L2Character> targetList = new ArrayList<>();
  38. final L2PcInstance player = activeChar.getActingPlayer();
  39. if (player == null)
  40. {
  41. return EMPTY_TARGET_LIST;
  42. }
  43. targetList.add(player);
  44. final int radius = skill.getAffectRange();
  45. final L2Party party = player.getParty();
  46. final boolean hasChannel = (party != null) && party.isInCommandChannel();
  47. if (Skill.addSummon(activeChar, player, radius, false))
  48. {
  49. targetList.add(player.getSummon());
  50. }
  51. // if player in not in party
  52. if (party == null)
  53. {
  54. return targetList.toArray(new L2Character[targetList.size()]);
  55. }
  56. // Get all visible objects in a spherical area near the L2Character
  57. int maxTargets = skill.getAffectLimit();
  58. final List<L2PcInstance> members = hasChannel ? party.getCommandChannel().getMembers() : party.getMembers();
  59. for (L2PcInstance member : members)
  60. {
  61. if (activeChar == member)
  62. {
  63. continue;
  64. }
  65. if (Skill.addCharacter(activeChar, member, radius, false))
  66. {
  67. targetList.add(member);
  68. if (targetList.size() >= maxTargets)
  69. {
  70. break;
  71. }
  72. }
  73. }
  74. return targetList.toArray(new L2Character[targetList.size()]);
  75. }
  76. @Override
  77. public Enum<L2TargetType> getTargetType()
  78. {
  79. return L2TargetType.COMMAND_CHANNEL;
  80. }
  81. }