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- /*
- * Copyright (C) 2004-2014 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.bypasshandlers;
- import java.util.ArrayList;
- import java.util.HashSet;
- import java.util.List;
- import java.util.Set;
- import java.util.logging.Level;
- import com.l2jserver.gameserver.datatables.NpcData;
- import com.l2jserver.gameserver.handler.IBypassHandler;
- import com.l2jserver.gameserver.instancemanager.QuestManager;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
- import com.l2jserver.gameserver.model.events.EventType;
- import com.l2jserver.gameserver.model.events.listeners.AbstractEventListener;
- import com.l2jserver.gameserver.model.quest.Quest;
- import com.l2jserver.gameserver.model.quest.QuestState;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
- import com.l2jserver.util.StringUtil;
- public class QuestLink implements IBypassHandler
- {
- private static final String[] COMMANDS =
- {
- "Quest"
- };
-
- @Override
- public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
- {
- String quest = "";
- try
- {
- quest = command.substring(5).trim();
- }
- catch (IndexOutOfBoundsException ioobe)
- {
- }
- if (quest.length() == 0)
- {
- showQuestWindow(activeChar, (L2Npc) target);
- }
- else
- {
- int questNameEnd = quest.indexOf(" ");
- if (questNameEnd == -1)
- {
- showQuestWindow(activeChar, (L2Npc) target, quest);
- }
- else
- {
- activeChar.processQuestEvent(quest.substring(0, questNameEnd), quest.substring(questNameEnd).trim());
- }
- }
- return true;
- }
-
- /**
- * Open a choose quest window on client with all quests available of the L2NpcInstance.<br>
- * <b><u>Actions</u>:</b><br>
- * <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li>
- * @param player The L2PcInstance that talk with the L2NpcInstance
- * @param npc The table containing quests of the L2NpcInstance
- * @param quests
- */
- public static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Quest[] quests)
- {
- final StringBuilder sb = StringUtil.startAppend(150, "<html><body>");
- String state = "";
- String color = "";
- int questId = -1;
- for (Quest quest : quests)
- {
- if (quest == null)
- {
- continue;
- }
-
- final QuestState qs = player.getQuestState(quest.getScriptName());
- if ((qs == null) || qs.isCreated())
- {
- state = quest.isCustomQuest() ? "" : "01";
- if (quest.canStartQuest(player))
- {
- color = "bbaa88";
- }
- else
- {
- color = "a62f31";
- }
- }
- else if (qs.isStarted())
- {
- state = quest.isCustomQuest() ? " (In Progress)" : "02";
- color = "ffdd66";
- }
- else if (qs.isCompleted())
- {
- state = quest.isCustomQuest() ? " (Done)" : "03";
- color = "787878";
- }
- StringUtil.append(sb, "<a action=\"bypass -h npc_", String.valueOf(npc.getObjectId()), "_Quest ", quest.getName(), "\">[");
- StringUtil.append(sb, "<font color=\"" + color + "\">");
-
- if (quest.isCustomQuest())
- {
- StringUtil.append(sb, quest.getDescr(), state);
- }
- else
- {
- questId = quest.getId();
- if (quest.getId() > 10000)
- {
- questId -= 5000;
- }
- else if (questId == 146)
- {
- questId = 640;
- }
- StringUtil.append(sb, "<fstring>", String.valueOf(questId), state, "</fstring>");
- }
- sb.append("]</font></a><br>");
- }
- sb.append("</body></html>");
-
- // Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
- npc.insertObjectIdAndShowChatWindow(player, sb.toString());
- }
-
- /**
- * Open a quest window on client with the text of the L2NpcInstance.<br>
- * <b><u>Actions</u>:</b><br>
- * <ul>
- * <li>Get the text of the quest state in the folder data/scripts/quests/questId/stateId.htm</li>
- * <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li>
- * <li>Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet</li>
- * </ul>
- * @param player the L2PcInstance that talk with the {@code npc}
- * @param npc the L2NpcInstance that chats with the {@code player}
- * @param questId the Id of the quest to display the message
- */
- public static void showQuestWindow(L2PcInstance player, L2Npc npc, String questId)
- {
- String content = null;
-
- final Quest q = QuestManager.getInstance().getQuest(questId);
-
- // Get the state of the selected quest
- final QuestState qs = player.getQuestState(questId);
-
- if (q != null)
- {
- if (((q.getId() >= 1) && (q.getId() < 20000)) && ((player.getWeightPenalty() >= 3) || !player.isInventoryUnder90(true)))
- {
- player.sendPacket(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT);
- return;
- }
-
- if (qs == null)
- {
- if ((q.getId() >= 1) && (q.getId() < 20000))
- {
- // Too many ongoing quests.
- if (player.getAllActiveQuests().length > 40)
- {
- final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
- html.setFile(player.getHtmlPrefix(), "data/html/fullquest.html");
- player.sendPacket(html);
- return;
- }
- }
- }
-
- q.notifyTalk(npc, player);
- }
- else
- {
- content = Quest.getNoQuestMsg(player); // no quests found
- }
-
- // Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
- if (content != null)
- {
- npc.insertObjectIdAndShowChatWindow(player, content);
- }
-
- // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
- player.sendPacket(ActionFailed.STATIC_PACKET);
- }
-
- /**
- * @param player
- * @param npcId The Identifier of the NPC
- * @return a table containing all QuestState from the table _quests in which the L2PcInstance must talk to the NPC.
- */
- private static List<QuestState> getQuestsForTalk(final L2PcInstance player, int npcId)
- {
- // Create a QuestState table that will contain all QuestState to modify
- final List<QuestState> states = new ArrayList<>();
-
- final L2NpcTemplate template = NpcData.getInstance().getTemplate(npcId);
- if (template == null)
- {
- _log.log(Level.WARNING, QuestLink.class.getSimpleName() + ": " + player.getName() + " requested quests for talk on non existing npc " + npcId);
- return states;
- }
-
- // Go through the QuestState of the L2PcInstance quests
- for (AbstractEventListener listener : template.getListeners(EventType.ON_NPC_TALK))
- {
- if (listener.getOwner() instanceof Quest)
- {
- final Quest quest = (Quest) listener.getOwner();
-
- // Copy the current L2PcInstance QuestState in the QuestState table
- final QuestState st = player.getQuestState(quest.getName());
- if (st != null)
- {
- states.add(st);
- }
- }
- }
-
- // Return a table containing all QuestState to modify
- return states;
- }
-
- /**
- * Collect awaiting quests/start points and display a QuestChooseWindow (if several available) or QuestWindow.
- * @param player the L2PcInstance that talk with the {@code npc}.
- * @param npc the L2NpcInstance that chats with the {@code player}.
- */
- public static void showQuestWindow(L2PcInstance player, L2Npc npc)
- {
- boolean conditionMeet = false;
- // collect awaiting quests and start points
- final Set<Quest> options = new HashSet<>();
-
- // Quests are limited between 1 and 999 because those are the quests that are supported by the client.
- // By limiting them there, we are allowed to create custom quests at higher IDs without interfering
- for (QuestState state : getQuestsForTalk(player, npc.getId()))
- {
- final Quest quest = state.getQuest();
- if (quest == null)
- {
- _log.log(Level.WARNING, player + " Requested incorrect quest state for non existing quest: " + state.getQuestName());
- continue;
- }
- if ((quest.getId() > 0) && (quest.getId() < 20000))
- {
- options.add(quest);
- if (quest.canStartQuest(player))
- {
- conditionMeet = true;
- }
- }
- }
-
- for (AbstractEventListener listener : npc.getListeners(EventType.ON_NPC_QUEST_START))
- {
- if (listener.getOwner() instanceof Quest)
- {
- final Quest quest = (Quest) listener.getOwner();
- if ((quest.getId() > 0) && (quest.getId() < 20000))
- {
- options.add(quest);
- if (quest.canStartQuest(player))
- {
- conditionMeet = true;
- }
- }
- }
- }
-
- if (!conditionMeet)
- {
- showQuestWindow(player, npc, "");
- }
- else if (options.size() > 1)
- {
- showQuestChooseWindow(player, npc, options.toArray(new Quest[options.size()]));
- }
- else if (options.size() == 1)
- {
- showQuestWindow(player, npc, options.stream().findFirst().get().getName());
- }
- else
- {
- showQuestWindow(player, npc, "");
- }
- }
-
- @Override
- public String[] getBypassList()
- {
- return COMMANDS;
- }
- }
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