HellboundCore.java 2.3 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package hellbound.AI;
  20. import hellbound.HellboundEngine;
  21. import ai.npc.AbstractNpcAI;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.L2Npc;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.holders.SkillHolder;
  26. /**
  27. * Manages Naia's cast on the Hellbound Core
  28. * @author GKR
  29. */
  30. public final class HellboundCore extends AbstractNpcAI
  31. {
  32. // NPCs
  33. private static final int NAIA = 18484;
  34. private static final int HELLBOUND_CORE = 32331;
  35. // Skills
  36. private static SkillHolder BEAM = new SkillHolder(5493, 1);
  37. public HellboundCore()
  38. {
  39. super(HellboundCore.class.getSimpleName(), "hellbound/AI");
  40. addSpawnId(HELLBOUND_CORE, NAIA);
  41. }
  42. @Override
  43. public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
  44. {
  45. if (event.equalsIgnoreCase("cast") && (HellboundEngine.getInstance().getLevel() <= 6))
  46. {
  47. for (L2Character naia : npc.getKnownList().getKnownCharactersInRadius(900))
  48. {
  49. if ((naia != null) && naia.isMonster() && (naia.getId() == NAIA) && !naia.isDead() && !naia.isChanneling())
  50. {
  51. naia.setTarget(npc);
  52. naia.doSimultaneousCast(BEAM.getSkill());
  53. }
  54. }
  55. startQuestTimer("cast", 10000, npc, null);
  56. }
  57. return super.onAdvEvent(event, npc, player);
  58. }
  59. @Override
  60. public final String onSpawn(L2Npc npc)
  61. {
  62. if (npc.getId() == NAIA)
  63. {
  64. npc.setIsNoRndWalk(true);
  65. }
  66. else
  67. {
  68. startQuestTimer("cast", 10000, npc, null);
  69. }
  70. return super.onSpawn(npc);
  71. }
  72. }