Fear.java 4.1 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.GeoData;
  22. import com.l2jserver.gameserver.ai.CtrlEvent;
  23. import com.l2jserver.gameserver.ai.CtrlIntention;
  24. import com.l2jserver.gameserver.enums.Race;
  25. import com.l2jserver.gameserver.model.Location;
  26. import com.l2jserver.gameserver.model.StatsSet;
  27. import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
  28. import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
  29. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  30. import com.l2jserver.gameserver.model.conditions.Condition;
  31. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  32. import com.l2jserver.gameserver.model.effects.EffectFlag;
  33. import com.l2jserver.gameserver.model.effects.L2EffectType;
  34. import com.l2jserver.gameserver.model.skills.BuffInfo;
  35. import com.l2jserver.gameserver.util.Util;
  36. /**
  37. * Fear effect implementation.
  38. * @author littlecrow
  39. */
  40. public final class Fear extends AbstractEffect
  41. {
  42. public static final int FEAR_RANGE = 500;
  43. public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  44. {
  45. super(attachCond, applyCond, set, params);
  46. }
  47. @Override
  48. public boolean canStart(BuffInfo info)
  49. {
  50. return info.getEffected().isPlayer() || info.getEffected().isSummon() || (info.getEffected().isAttackable() && //
  51. !((info.getEffected() instanceof L2DefenderInstance) || (info.getEffected() instanceof L2FortCommanderInstance) || //
  52. (info.getEffected() instanceof L2SiegeFlagInstance) || (info.getEffected().getTemplate().getRace() == Race.SIEGE_WEAPON)));
  53. }
  54. @Override
  55. public int getEffectFlags()
  56. {
  57. return EffectFlag.FEAR.getMask();
  58. }
  59. @Override
  60. public L2EffectType getEffectType()
  61. {
  62. return L2EffectType.FEAR;
  63. }
  64. @Override
  65. public int getTicks()
  66. {
  67. return 5;
  68. }
  69. @Override
  70. public boolean onActionTime(BuffInfo info)
  71. {
  72. fearAction(info, false);
  73. return false;
  74. }
  75. @Override
  76. public void onStart(BuffInfo info)
  77. {
  78. if (info.getEffected().isCastingNow() && info.getEffected().canAbortCast())
  79. {
  80. info.getEffected().abortCast();
  81. }
  82. info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID);
  83. fearAction(info, true);
  84. }
  85. private void fearAction(BuffInfo info, boolean start)
  86. {
  87. double radians = Math.toRadians(start ? Util.calculateAngleFrom(info.getEffector(), info.getEffected()) : Util.convertHeadingToDegree(info.getEffected().getHeading()));
  88. int posX = (int) (info.getEffected().getX() + (FEAR_RANGE * Math.cos(radians)));
  89. int posY = (int) (info.getEffected().getY() + (FEAR_RANGE * Math.sin(radians)));
  90. int posZ = info.getEffected().getZ();
  91. if (!info.getEffected().isPet())
  92. {
  93. info.getEffected().setRunning();
  94. }
  95. // If pathfinding enabled the creature will go to the defined destination (retail like).
  96. // Otherwise it will go to the nearest obstacle.
  97. final Location destination;
  98. if (Config.PATHFINDING > 0)
  99. {
  100. destination = new Location(posX, posY, posZ, info.getEffected().getInstanceId());
  101. }
  102. else
  103. {
  104. destination = GeoData.getInstance().moveCheck(info.getEffected().getX(), info.getEffected().getY(), info.getEffected().getZ(), posX, posY, posZ, info.getEffected().getInstanceId());
  105. }
  106. info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
  107. }
  108. }