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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.admincommandhandlers;
- import com.l2jserver.gameserver.handler.IAdminCommandHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- public class AdminDebug implements IAdminCommandHandler
- {
- private static final String[] ADMIN_COMMANDS =
- {
- "admin_debug"
- };
-
- @Override
- public final boolean useAdminCommand(String command, L2PcInstance activeChar)
- {
- String[] commandSplit = command.split(" ");
- if (ADMIN_COMMANDS[0].equalsIgnoreCase(commandSplit[0]))
- {
- L2Object target;
- if (commandSplit.length > 1)
- {
- target = L2World.getInstance().getPlayer(commandSplit[1].trim());
- if (target == null)
- {
- activeChar.sendPacket(SystemMessageId.TARGET_IS_NOT_FOUND_IN_THE_GAME);
- return true;
- }
- }
- else
- {
- target = activeChar.getTarget();
- }
-
- if (target instanceof L2Character)
- {
- setDebug(activeChar, (L2Character) target);
- }
- else
- {
- setDebug(activeChar, activeChar);
- }
- }
- return true;
- }
-
- @Override
- public final String[] getAdminCommandList()
- {
- return ADMIN_COMMANDS;
- }
-
- private final void setDebug(L2PcInstance activeChar, L2Character target)
- {
- if (target.isDebug())
- {
- target.setDebug(null);
- activeChar.sendMessage("Stop debugging " + target.getName());
- }
- else
- {
- target.setDebug(activeChar);
- activeChar.sendMessage("Start debugging " + target.getName());
- }
- }
- }
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