merchant_areas_list.sql 1.4 KB

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  1. --
  2. -- Table structure for table `merchant_areas_list`
  3. --
  4. DROP TABLE IF EXISTS `merchant_areas_list`;
  5. CREATE TABLE `merchant_areas_list` (
  6. `merchant_area_id` int(10) unsigned NOT NULL default '0',
  7. `merchant_area_name` varchar(25) NOT NULL default '',
  8. `tax` double(3,2) unsigned NOT NULL default '0.00',
  9. `Chaotic` int(11) NOT NULL default '0',
  10. PRIMARY KEY (`merchant_area_id`)
  11. );
  12. --
  13. -- Dumping data for table `merchant_areas_list`
  14. --
  15. INSERT INTO `merchant_areas_list` VALUES (1,'Starter Town',0.15,0);
  16. INSERT INTO `merchant_areas_list` VALUES (2,'West of Alter of Rights',0.50,1);
  17. INSERT INTO `merchant_areas_list` VALUES (3,'Gludin',0.20,0);
  18. INSERT INTO `merchant_areas_list` VALUES (4,'Gludio',0.20,0);
  19. INSERT INTO `merchant_areas_list` VALUES (5,'South Wastelands',0.50,1);
  20. INSERT INTO `merchant_areas_list` VALUES (6,'Dion',0.20,0);
  21. INSERT INTO `merchant_areas_list` VALUES (7,'Floran',0.50,1);
  22. INSERT INTO `merchant_areas_list` VALUES (8,'Hunters Village',0.30,0);
  23. INSERT INTO `merchant_areas_list` VALUES (9,'Giran',0.10,0);
  24. INSERT INTO `merchant_areas_list` VALUES (10,'Oren',0.15,0);
  25. INSERT INTO `merchant_areas_list` VALUES (11,'Ivory Tower',0.15,0);
  26. INSERT INTO `merchant_areas_list` VALUES (12,'Harden\'s Ac.',0.20,0);
  27. INSERT INTO `merchant_areas_list` VALUES (13,'Aden',0.20,0);
  28. INSERT INTO `merchant_areas_list` VALUES (14,'Castle',0.0,0);