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- -- ---------------------------
- -- Table structure for `itemsonground`
- -- ---------------------------
- CREATE TABLE IF NOT EXISTS `itemsonground` (
- `object_id` int(11) NOT NULL default '0',
- `item_id` int(11) default NULL,
- `count` BIGINT UNSIGNED NOT NULL default 0,
- `enchant_level` int(11) default NULL,
- `x` int(11) default NULL,
- `y` int(11) default NULL,
- `z` int(11) default NULL,
- `drop_time` decimal(20,0) default NULL,
- `equipable` int(1) default '0',
- PRIMARY KEY (`object_id`)
- );
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