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- -- ----------------------------
- -- Table structure for items
- -- ----------------------------
- CREATE TABLE IF NOT EXISTS `items` (
- `owner_id` INT, -- object id of the player or clan,owner of this item
- `object_id` INT NOT NULL DEFAULT 0,-- object id of the item
- `item_id` INT, -- item id
- `count` BIGINT UNSIGNED NOT NULL default 0,
- `enchant_level` INT,
- `loc` VARCHAR(10), -- inventory,paperdoll,npc,clan warehouse,pet,and so on
- `loc_data` INT, -- depending on location: equiped slot,npc id,pet id,etc
- `time_of_use` INT, -- time of item use, for calculate of breackages
- `custom_type1` INT DEFAULT 0,
- `custom_type2` INT DEFAULT 0,
- `mana_left` decimal(3,0) NOT NULL default -1,
- `time` decimal NOT NULL default 0,
- PRIMARY KEY (`object_id`),
- KEY `key_owner_id` (`owner_id`),
- KEY `key_loc` (`loc`),
- KEY `key_item_id` (`item_id`),
- KEY `key_time_of_use` (`time_of_use`)
- );
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