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- -- ----------------------------
- -- Table structure for `cursed_weapons`
- -- ----------------------------
- CREATE TABLE IF NOT EXISTS `cursed_weapons` (
- `itemId` INT,
- `charId` INT UNSIGNED NOT NULL DEFAULT 0,
- `playerKarma` INT DEFAULT 0,
- `playerPkKills` INT DEFAULT 0,
- `nbKills` INT DEFAULT 0,
- `endTime` DECIMAL(20,0) DEFAULT 0,
- PRIMARY KEY (`itemId`)
- );
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