cursed_weapons.sql 376 B

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  1. -- ----------------------------
  2. -- Table structure for `cursed_weapons`
  3. -- ----------------------------
  4. CREATE TABLE IF NOT EXISTS `cursed_weapons` (
  5. `itemId` INT,
  6. `charId` INT UNSIGNED NOT NULL DEFAULT 0,
  7. `playerKarma` INT DEFAULT 0,
  8. `playerPkKills` INT DEFAULT 0,
  9. `nbKills` INT DEFAULT 0,
  10. `endTime` DECIMAL(20,0) DEFAULT 0,
  11. PRIMARY KEY (`itemId`)
  12. );