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- -- ---------------------------
- -- Table structure for character_skills
- -- ---------------------------
- CREATE TABLE IF NOT EXISTS `character_skills_save` (
- `charId` INT NOT NULL default 0,
- `skill_id` INT NOT NULL default 0,
- `skill_level` INT(3) NOT NULL default 1,
- `effect_count` INT NOT NULL default 0,
- `effect_cur_time` INT NOT NULL default 0,
- `reuse_delay` INT(8) NOT NULL DEFAULT 0,
- `systime` BIGINT UNSIGNED NOT NULL DEFAULT 0,
- `restore_type` INT(1) NOT NULL DEFAULT 0,
- `class_index` INT(1) NOT NULL DEFAULT 0,
- `buff_index` INT(2) NOT NULL default 0,
- PRIMARY KEY (`charId`,`skill_id`,`class_index`)
- );
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