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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.usercommandhandlers;
- import com.l2jserver.gameserver.datatables.MapRegionTable;
- import com.l2jserver.gameserver.handler.IUserCommandHandler;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- public class Loc implements IUserCommandHandler
- {
- private static final int[] COMMAND_IDS =
- {
- 0
- };
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jserver.gameserver.model.actor.instance.L2PcInstance)
- */
- public boolean useUserCommand(int id, L2PcInstance activeChar)
- {
- int _nearestTown = MapRegionTable.getInstance().getClosestTownNumber(activeChar);
- SystemMessageId msg;
- switch (_nearestTown)
- {
- case 0:
- msg = SystemMessageId.LOC_TI_S1_S2_S3;
- break;
- case 1:
- msg = SystemMessageId.LOC_ELVEN_S1_S2_S3;
- break;
- case 2:
- msg = SystemMessageId.LOC_DARK_ELVEN_S1_S2_S3;
- break;
- case 3:
- msg = SystemMessageId.LOC_ORC_S1_S2_S3;
- break;
- case 4:
- msg = SystemMessageId.LOC_DWARVEN_S1_S2_S3;
- break;
- case 5:
- msg = SystemMessageId.LOC_GLUDIO_S1_S2_S3;
- break;
- case 6:
- msg = SystemMessageId.LOC_GLUDIN_S1_S2_S3;
- break;
- case 7:
- msg = SystemMessageId.LOC_DION_S1_S2_S3;
- break;
- case 8:
- msg = SystemMessageId.LOC_GIRAN_S1_S2_S3;
- break;
- case 9:
- msg = SystemMessageId.LOC_OREN_S1_S2_S3;
- break;
- case 10:
- msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
- break;
- case 11:
- msg = SystemMessageId.LOC_HUNTER_S1_S2_S3;
- break;
- case 12:
- msg = SystemMessageId.LOC_GIRAN_HARBOR_S1_S2_S3;
- break;
- case 13:
- msg = SystemMessageId.LOC_HEINE_S1_S2_S3;
- break;
- case 14:
- msg = SystemMessageId.LOC_RUNE_S1_S2_S3;
- break;
- case 15:
- msg = SystemMessageId.LOC_GODDARD_S1_S2_S3;
- break;
- case 16:
- msg = SystemMessageId.LOC_SCHUTTGART_S1_S2_S3;
- break;
- case 17:
- msg = SystemMessageId.LOC_FLORAN_S1_S2_S3;
- break;
- case 18:
- msg = SystemMessageId.LOC_PRIMEVAL_ISLE_S1_S2_S3;
- break;
- case 19:
- msg = SystemMessageId.LOC_KAMAEL_VILLAGE_S1_S2_S3;
- break;
- case 20:
- msg = SystemMessageId.LOC_WASTELANDS_CAMP_S1_S2_S3;
- break;
- case 21:
- msg = SystemMessageId.LOC_FANTASY_ISLAND_S1_S2_S3;
- break;
- case 22:
- msg = SystemMessageId.LOC_NETRAL_ZONE_S1_S2_S3;
- break;
- case 23:
- msg = SystemMessageId.LOC_COLISEUM_S1_S2_S3;
- break;
- case 24:
- msg = SystemMessageId.LOC_GM_CONSULATION_SERVICE_S1_S2_S3;
- break;
- case 25:
- msg = SystemMessageId.LOC_DIMENSIONAL_GAP_S1_S2_S3;
- break;
- case 26:
- msg = SystemMessageId.LOC_CEMETARY_OF_THE_EMPIRE_S1_S2_S3;
- break;
- case 27:
- msg = SystemMessageId.LOC_STEEL_CITADEL_S1_S2_S3;
- break;
- case 28:
- msg = SystemMessageId.LOC_STEEL_CITADEL_RESISTANCE;
- break;
- case 29:
- msg = SystemMessageId.LOC_KAMALOKA;
- break;
- case 30:
- msg = SystemMessageId.LOC_NIA_KAMALOKA;
- break;
- case 31:
- msg = SystemMessageId.LOC_RIM_KAMALOKA;
- break;
- case 32:
- msg = SystemMessageId.LOC_KEUCEREUS_S1_S2_S3;
- break;
- case 33:
- msg = SystemMessageId.LOC_IN_SEED_INFINITY_S1_S2_S3;
- break;
- case 34:
- msg = SystemMessageId.LOC_OUT_SEED_INFINITY_S1_S2_S3;
- break;
- case 35:
- msg = SystemMessageId.LOC_CLEFT_S1_S2_S3;
- break;
- default:
- msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
- }
- SystemMessage sm = SystemMessage.getSystemMessage(msg);
- if(msg.getParamCount() == 3)
- {
- sm.addNumber(activeChar.getX());
- sm.addNumber(activeChar.getY());
- sm.addNumber(activeChar.getZ());
- }
- activeChar.sendPacket(sm);
- return true;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.IUserCommandHandler#getUserCommandList()
- */
- public int[] getUserCommandList()
- {
- return COMMAND_IDS;
- }
- }
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