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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.itemhandlers;
- import com.l2jserver.gameserver.handler.IItemHandler;
- import com.l2jserver.gameserver.instancemanager.CastleManorManager;
- import com.l2jserver.gameserver.instancemanager.MapRegionManager;
- import com.l2jserver.gameserver.model.L2Manor;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.skills.SkillHolder;
- /**
- * @author l3x
- */
- public class Seed implements IItemHandler
- {
- /**
- *
- * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean)
- */
- public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
- {
- if (!(playable instanceof L2PcInstance))
- return;
-
- if (CastleManorManager.getInstance().isDisabled())
- return;
-
- final L2Object tgt = playable.getTarget();
- if (!(tgt instanceof L2Npc))
- {
- playable.sendPacket(SystemMessageId.INCORRECT_TARGET);
- playable.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- if (!(tgt instanceof L2MonsterInstance) || tgt instanceof L2ChestInstance || ((L2Character)tgt).isRaid())
- {
- playable.sendPacket(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING);
- playable.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
-
- final L2MonsterInstance target = (L2MonsterInstance)tgt;
- if (target.isDead())
- {
- playable.sendPacket(SystemMessageId.INCORRECT_TARGET);
- playable.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
-
- if (target.isSeeded())
- {
- playable.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
-
- final int seedId = item.getItemId();
- if (areaValid(seedId, MapRegionManager.getInstance().getAreaCastle(playable)))
- {
- target.setSeeded(seedId, (L2PcInstance)playable);
- final SkillHolder[] skills = item.getEtcItem().getSkills();
- if (skills != null)
- {
- if(skills[0] == null)
- return;
-
- L2Skill itemskill = skills[0].getSkill();
- ((L2PcInstance)playable).useMagic(itemskill, false, false);
- }
-
- }
- else
- playable.sendPacket(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE);
- }
-
- /**
- *
- * @param seedId
- * @param castleId
- * @return
- */
- private boolean areaValid(int seedId, int castleId)
- {
- return (L2Manor.getInstance().getCastleIdForSeed(seedId) == castleId);
- }
- }
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