Harvester.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.datatables.SkillTable;
  17. import com.l2jserver.gameserver.handler.IItemHandler;
  18. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  19. import com.l2jserver.gameserver.model.L2Skill;
  20. import com.l2jserver.gameserver.model.actor.L2Playable;
  21. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.item.instance.L2ItemInstance;
  24. import com.l2jserver.gameserver.network.SystemMessageId;
  25. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  26. /**
  27. * @author l3x
  28. */
  29. public class Harvester implements IItemHandler
  30. {
  31. L2PcInstance _activeChar;
  32. L2MonsterInstance _target;
  33. /**
  34. *
  35. * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean)
  36. */
  37. public void useItem(L2Playable playable, L2ItemInstance _item, boolean forceUse)
  38. {
  39. if (!(playable instanceof L2PcInstance))
  40. return;
  41. if (CastleManorManager.getInstance().isDisabled())
  42. return;
  43. _activeChar = (L2PcInstance) playable;
  44. if (!(_activeChar.getTarget() instanceof L2MonsterInstance))
  45. {
  46. _activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
  47. _activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  48. return;
  49. }
  50. _target = (L2MonsterInstance) _activeChar.getTarget();
  51. if (_target == null || !_target.isDead())
  52. {
  53. _activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  54. return;
  55. }
  56. L2Skill skill = SkillTable.getInstance().getInfo(2098, 1); //harvesting skill
  57. if (skill != null)
  58. _activeChar.useMagic(skill, false, false);
  59. }
  60. }