Relax.java 2.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.ai.CtrlIntention;
  17. import com.l2jserver.gameserver.model.CharEffectList;
  18. import com.l2jserver.gameserver.model.L2Effect;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.network.SystemMessageId;
  21. import com.l2jserver.gameserver.skills.Env;
  22. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  24. public class Relax extends L2Effect
  25. {
  26. public Relax(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. }
  30. /**
  31. *
  32. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  33. */
  34. @Override
  35. public L2EffectType getEffectType()
  36. {
  37. return L2EffectType.RELAXING;
  38. }
  39. /**
  40. *
  41. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  42. */
  43. @Override
  44. public boolean onStart()
  45. {
  46. if (getEffected() instanceof L2PcInstance)
  47. {
  48. ((L2PcInstance) getEffected()).sitDown(false);
  49. }
  50. else
  51. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
  52. return super.onStart();
  53. }
  54. /**
  55. *
  56. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  57. */
  58. @Override
  59. public void onExit()
  60. {
  61. super.onExit();
  62. }
  63. /**
  64. *
  65. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  66. */
  67. @Override
  68. public boolean onActionTime()
  69. {
  70. if (getEffected().isDead())
  71. return false;
  72. if (getEffected() instanceof L2PcInstance)
  73. {
  74. if (!((L2PcInstance) getEffected()).isSitting())
  75. return false;
  76. }
  77. if (getEffected().getCurrentHp() + 1 > getEffected().getMaxRecoverableHp())
  78. {
  79. if (getSkill().isToggle())
  80. {
  81. getEffected().sendPacket(SystemMessageId.SKILL_DEACTIVATED_HP_FULL);
  82. return false;
  83. }
  84. }
  85. double manaDam = calc();
  86. if (manaDam > getEffected().getCurrentMp())
  87. {
  88. if (getSkill().isToggle())
  89. {
  90. getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
  91. return false;
  92. }
  93. }
  94. getEffected().reduceCurrentMp(manaDam);
  95. return true;
  96. }
  97. /* (non-Javadoc)
  98. * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
  99. */
  100. @Override
  101. public int getEffectFlags()
  102. {
  103. return CharEffectList.EFFECT_FLAG_RELAXING;
  104. }
  105. }