ChatShout.java 3.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.chathandlers;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.handler.IChatHandler;
  18. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  19. import com.l2jserver.gameserver.model.BlockList;
  20. import com.l2jserver.gameserver.model.L2World;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.network.SystemMessageId;
  23. import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
  24. import com.l2jserver.gameserver.util.Util;
  25. /**
  26. * Shout chat handler.
  27. *
  28. * @author durgus
  29. */
  30. public class ChatShout implements IChatHandler
  31. {
  32. private static final int[] COMMAND_IDS =
  33. {
  34. 1
  35. };
  36. /**
  37. * Handle chat type 'shout'
  38. * @see com.l2jserver.gameserver.handler.IChatHandler#handleChat(int, com.l2jserver.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
  39. */
  40. @Override
  41. public void handleChat(int type, L2PcInstance activeChar, String target, String text)
  42. {
  43. if (activeChar.isChatBanned() && Util.contains(Config.BAN_CHAT_CHANNELS, type))
  44. {
  45. activeChar.sendPacket(SystemMessageId.CHATTING_IS_CURRENTLY_PROHIBITED);
  46. return;
  47. }
  48. CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
  49. L2PcInstance[] pls = L2World.getInstance().getAllPlayersArray();
  50. if (Config.DEFAULT_GLOBAL_CHAT.equalsIgnoreCase("on") || (Config.DEFAULT_GLOBAL_CHAT.equalsIgnoreCase("gm") && activeChar.isGM()))
  51. {
  52. int region = MapRegionManager.getInstance().getMapRegionLocId(activeChar);
  53. for (L2PcInstance player : pls)
  54. {
  55. if (region == MapRegionManager.getInstance().getMapRegionLocId(player) && !BlockList.isBlocked(player, activeChar) && player.getInstanceId() == activeChar.getInstanceId())
  56. player.sendPacket(cs);
  57. }
  58. }
  59. else if (Config.DEFAULT_GLOBAL_CHAT.equalsIgnoreCase("global"))
  60. {
  61. if (!activeChar.isGM() && !activeChar.getFloodProtectors().getGlobalChat().tryPerformAction("global chat"))
  62. {
  63. activeChar.sendMessage("Do not spam shout channel.");
  64. return;
  65. }
  66. for (L2PcInstance player : pls)
  67. {
  68. if (!BlockList.isBlocked(player, activeChar))
  69. player.sendPacket(cs);
  70. }
  71. }
  72. }
  73. /**
  74. * Returns the chat types registered to this handler
  75. * @see com.l2jserver.gameserver.handler.IChatHandler#getChatTypeList()
  76. */
  77. @Override
  78. public int[] getChatTypeList()
  79. {
  80. return COMMAND_IDS;
  81. }
  82. }