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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.bypasshandlers;
- import java.util.List;
- import javolution.util.FastList;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.cache.HtmCache;
- import com.l2jserver.gameserver.handler.IBypassHandler;
- import com.l2jserver.gameserver.instancemanager.QuestManager;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.quest.Quest;
- import com.l2jserver.gameserver.model.quest.QuestState;
- import com.l2jserver.gameserver.model.quest.State;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.util.StringUtil;
- public class QuestLink implements IBypassHandler
- {
- private static final String[] COMMANDS =
- {
- "Quest"
- };
-
- @Override
- public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
- {
- if (!(target instanceof L2Npc))
- {
- return false;
- }
-
- String quest = "";
- try
- {
- quest = command.substring(5).trim();
- }
- catch (IndexOutOfBoundsException ioobe)
- {
- }
- if (quest.length() == 0)
- {
- showQuestWindow(activeChar, (L2Npc) target);
- }
- else
- {
- showQuestWindow(activeChar, (L2Npc) target, quest);
- }
-
- return true;
- }
-
- /**
- * Open a choose quest window on client with all quests available of the L2NpcInstance.<BR>
- * <BR>
- * <B><U> Actions</U> :</B><BR>
- * <BR>
- * <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li><BR>
- * <BR>
- * @param player The L2PcInstance that talk with the L2NpcInstance
- * @param npc The table containing quests of the L2NpcInstance
- * @param quests
- */
- public static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Quest[] quests)
- {
- final StringBuilder sb = StringUtil.startAppend(150, "<html><body>");
- String state = "";
- int questId = -1;
- for (Quest q : quests)
- {
- if (q == null)
- {
- continue;
- }
-
- StringUtil.append(sb, "<a action=\"bypass -h npc_", String.valueOf(npc.getObjectId()), "_Quest ", q.getName(), "\">[");
- final QuestState qs = player.getQuestState(q.getScriptName());
- if ((qs == null) || qs.isCreated())
- {
- state = q.isCustomQuest() ? "" : "01";
- }
- else if (qs.isStarted() && (qs.getInt("cond") > 0))
- {
- state = q.isCustomQuest() ? " (In Progress)" : "02";
- }
- else if (qs.isCompleted())
- {
- state = q.isCustomQuest() ? " (Done)" : "03";
- }
-
- if (q.isCustomQuest())
- {
- StringUtil.append(sb, q.getDescr(), state);
- }
- else
- {
- questId = q.getQuestIntId();
- if (q.getQuestIntId() > 10000)
- {
- questId -= 5000;
- }
- else if (questId == 146)
- {
- questId = 640;
- }
- StringUtil.append(sb, "<fstring>", String.valueOf(questId), state, "</fstring>");
- }
- sb.append("]</a><br>");
- }
- sb.append("</body></html>");
-
- // Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
- npc.insertObjectIdAndShowChatWindow(player, sb.toString());
- }
-
- /**
- * Open a quest window on client with the text of the L2NpcInstance.<BR>
- * <BR>
- * <B><U> Actions</U> :</B><BR>
- * <BR>
- * <li>Get the text of the quest state in the folder data/scripts/quests/questId/stateId.htm</li> <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li> <li>Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the
- * client wait another packet</li><BR>
- * <BR>
- * @param player the L2PcInstance that talk with the {@code npc}.
- * @param npc the L2NpcInstance that chats with the {@code player}.
- * @param questId the Id of the quest to display the message.
- */
- public static void showQuestWindow(L2PcInstance player, L2Npc npc, String questId)
- {
- String content = null;
-
- Quest q = QuestManager.getInstance().getQuest(questId);
-
- // Get the state of the selected quest
- QuestState qs = player.getQuestState(questId);
-
- if (q != null)
- {
- if (((q.getQuestIntId() >= 1) && (q.getQuestIntId() < 20000)) && ((player.getWeightPenalty() >= 3) || !player.isInventoryUnder80(true)))
- {
- player.sendPacket(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT);
- return;
- }
-
- if (qs == null)
- {
- if ((q.getQuestIntId() >= 1) && (q.getQuestIntId() < 20000))
- {
- if (player.getAllActiveQuests().length > 40) // if too many ongoing quests, don't show window and send message
- {
- player.sendPacket(SystemMessageId.TOO_MANY_QUESTS);
- return;
- }
- }
- // check for start point
- Quest[] qlst = npc.getTemplate().getEventQuests(Quest.QuestEventType.QUEST_START);
-
- if ((qlst != null) && (qlst.length > 0))
- {
- for (Quest temp : qlst)
- {
- if (temp == q)
- {
- qs = q.newQuestState(player);
- break;
- }
- }
- }
- }
- }
- else
- {
- content = Quest.getNoQuestMsg(player); // no quests found
- }
-
- if (qs != null)
- {
- // If the quest is alreday started, no need to show a window
- if (!qs.getQuest().notifyTalk(npc, qs))
- {
- return;
- }
-
- questId = qs.getQuest().getName();
- String stateId = State.getStateName(qs.getState());
- String path = "data/scripts/quests/" + questId + "/" + stateId + ".htm";
- content = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), path); // TODO path for quests html
-
- if (Config.DEBUG)
- {
- if (content != null)
- {
- _log.fine("Showing quest window for quest " + questId + " html path: " + path);
- }
- else
- {
- _log.fine("File not exists for quest " + questId + " html path: " + path);
- }
- }
- }
-
- // Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
- if (content != null)
- {
- npc.insertObjectIdAndShowChatWindow(player, content);
- }
-
- // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
- player.sendPacket(ActionFailed.STATIC_PACKET);
- }
-
- /**
- * Collect awaiting quests/start points and display a QuestChooseWindow (if several available) or QuestWindow.
- * @param player the L2PcInstance that talk with the {@code npc}.
- * @param npc the L2NpcInstance that chats with the {@code player}.
- */
- public static void showQuestWindow(L2PcInstance player, L2Npc npc)
- {
- // collect awaiting quests and start points
- List<Quest> options = new FastList<Quest>();
-
- QuestState[] awaits = player.getQuestsForTalk(npc.getTemplate().getNpcId());
- Quest[] starts = npc.getTemplate().getEventQuests(Quest.QuestEventType.QUEST_START);
-
- // Quests are limited between 1 and 999 because those are the quests that are supported by the client.
- // By limiting them there, we are allowed to create custom quests at higher IDs without interfering
- if (awaits != null)
- {
- for (QuestState x : awaits)
- {
- if (!options.contains(x.getQuest()))
- {
- if ((x.getQuest().getQuestIntId() > 0) && (x.getQuest().getQuestIntId() < 20000))
- {
- options.add(x.getQuest());
- }
- }
- }
- }
-
- if (starts != null)
- {
- for (Quest x : starts)
- {
- if (!options.contains(x))
- {
- if ((x.getQuestIntId() > 0) && (x.getQuestIntId() < 20000))
- {
- options.add(x);
- }
- }
- }
- }
-
- // Display a QuestChooseWindow (if several quests are available) or QuestWindow
- if (options.size() > 1)
- {
- showQuestChooseWindow(player, npc, options.toArray(new Quest[options.size()]));
- }
- else if (options.size() == 1)
- {
- showQuestWindow(player, npc, options.get(0).getName());
- }
- else
- {
- showQuestWindow(player, npc, "");
- }
- }
-
- @Override
- public String[] getBypassList()
- {
- return COMMANDS;
- }
- }
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