QuestLink.java 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.bypasshandlers;
  16. import java.util.List;
  17. import javolution.util.FastList;
  18. import com.l2jserver.Config;
  19. import com.l2jserver.gameserver.cache.HtmCache;
  20. import com.l2jserver.gameserver.handler.IBypassHandler;
  21. import com.l2jserver.gameserver.instancemanager.QuestManager;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.L2Npc;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.quest.Quest;
  26. import com.l2jserver.gameserver.model.quest.QuestState;
  27. import com.l2jserver.gameserver.model.quest.State;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  30. import com.l2jserver.util.StringUtil;
  31. public class QuestLink implements IBypassHandler
  32. {
  33. private static final String[] COMMANDS =
  34. {
  35. "Quest"
  36. };
  37. @Override
  38. public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
  39. {
  40. if (!(target instanceof L2Npc))
  41. {
  42. return false;
  43. }
  44. String quest = "";
  45. try
  46. {
  47. quest = command.substring(5).trim();
  48. }
  49. catch (IndexOutOfBoundsException ioobe)
  50. {
  51. }
  52. if (quest.length() == 0)
  53. {
  54. showQuestWindow(activeChar, (L2Npc) target);
  55. }
  56. else
  57. {
  58. showQuestWindow(activeChar, (L2Npc) target, quest);
  59. }
  60. return true;
  61. }
  62. /**
  63. * Open a choose quest window on client with all quests available of the L2NpcInstance.<BR>
  64. * <BR>
  65. * <B><U> Actions</U> :</B><BR>
  66. * <BR>
  67. * <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li><BR>
  68. * <BR>
  69. * @param player The L2PcInstance that talk with the L2NpcInstance
  70. * @param npc The table containing quests of the L2NpcInstance
  71. * @param quests
  72. */
  73. public static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Quest[] quests)
  74. {
  75. final StringBuilder sb = StringUtil.startAppend(150, "<html><body>");
  76. String state = "";
  77. int questId = -1;
  78. for (Quest q : quests)
  79. {
  80. if (q == null)
  81. {
  82. continue;
  83. }
  84. StringUtil.append(sb, "<a action=\"bypass -h npc_", String.valueOf(npc.getObjectId()), "_Quest ", q.getName(), "\">[");
  85. final QuestState qs = player.getQuestState(q.getScriptName());
  86. if ((qs == null) || qs.isCreated())
  87. {
  88. state = q.isCustomQuest() ? "" : "01";
  89. }
  90. else if (qs.isStarted() && (qs.getInt("cond") > 0))
  91. {
  92. state = q.isCustomQuest() ? " (In Progress)" : "02";
  93. }
  94. else if (qs.isCompleted())
  95. {
  96. state = q.isCustomQuest() ? " (Done)" : "03";
  97. }
  98. if (q.isCustomQuest())
  99. {
  100. StringUtil.append(sb, q.getDescr(), state);
  101. }
  102. else
  103. {
  104. questId = q.getQuestIntId();
  105. if (q.getQuestIntId() > 10000)
  106. {
  107. questId -= 5000;
  108. }
  109. else if (questId == 146)
  110. {
  111. questId = 640;
  112. }
  113. StringUtil.append(sb, "<fstring>", String.valueOf(questId), state, "</fstring>");
  114. }
  115. sb.append("]</a><br>");
  116. }
  117. sb.append("</body></html>");
  118. // Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
  119. npc.insertObjectIdAndShowChatWindow(player, sb.toString());
  120. }
  121. /**
  122. * Open a quest window on client with the text of the L2NpcInstance.<BR>
  123. * <BR>
  124. * <B><U> Actions</U> :</B><BR>
  125. * <BR>
  126. * <li>Get the text of the quest state in the folder data/scripts/quests/questId/stateId.htm</li> <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li> <li>Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the
  127. * client wait another packet</li><BR>
  128. * <BR>
  129. * @param player the L2PcInstance that talk with the {@code npc}.
  130. * @param npc the L2NpcInstance that chats with the {@code player}.
  131. * @param questId the Id of the quest to display the message.
  132. */
  133. public static void showQuestWindow(L2PcInstance player, L2Npc npc, String questId)
  134. {
  135. String content = null;
  136. Quest q = QuestManager.getInstance().getQuest(questId);
  137. // Get the state of the selected quest
  138. QuestState qs = player.getQuestState(questId);
  139. if (q != null)
  140. {
  141. if (((q.getQuestIntId() >= 1) && (q.getQuestIntId() < 20000)) && ((player.getWeightPenalty() >= 3) || !player.isInventoryUnder80(true)))
  142. {
  143. player.sendPacket(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT);
  144. return;
  145. }
  146. if (qs == null)
  147. {
  148. if ((q.getQuestIntId() >= 1) && (q.getQuestIntId() < 20000))
  149. {
  150. if (player.getAllActiveQuests().length > 40) // if too many ongoing quests, don't show window and send message
  151. {
  152. player.sendPacket(SystemMessageId.TOO_MANY_QUESTS);
  153. return;
  154. }
  155. }
  156. // check for start point
  157. Quest[] qlst = npc.getTemplate().getEventQuests(Quest.QuestEventType.QUEST_START);
  158. if ((qlst != null) && (qlst.length > 0))
  159. {
  160. for (Quest temp : qlst)
  161. {
  162. if (temp == q)
  163. {
  164. qs = q.newQuestState(player);
  165. break;
  166. }
  167. }
  168. }
  169. }
  170. }
  171. else
  172. {
  173. content = Quest.getNoQuestMsg(player); // no quests found
  174. }
  175. if (qs != null)
  176. {
  177. // If the quest is alreday started, no need to show a window
  178. if (!qs.getQuest().notifyTalk(npc, qs))
  179. {
  180. return;
  181. }
  182. questId = qs.getQuest().getName();
  183. String stateId = State.getStateName(qs.getState());
  184. String path = "data/scripts/quests/" + questId + "/" + stateId + ".htm";
  185. content = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), path); // TODO path for quests html
  186. if (Config.DEBUG)
  187. {
  188. if (content != null)
  189. {
  190. _log.fine("Showing quest window for quest " + questId + " html path: " + path);
  191. }
  192. else
  193. {
  194. _log.fine("File not exists for quest " + questId + " html path: " + path);
  195. }
  196. }
  197. }
  198. // Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
  199. if (content != null)
  200. {
  201. npc.insertObjectIdAndShowChatWindow(player, content);
  202. }
  203. // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
  204. player.sendPacket(ActionFailed.STATIC_PACKET);
  205. }
  206. /**
  207. * Collect awaiting quests/start points and display a QuestChooseWindow (if several available) or QuestWindow.
  208. * @param player the L2PcInstance that talk with the {@code npc}.
  209. * @param npc the L2NpcInstance that chats with the {@code player}.
  210. */
  211. public static void showQuestWindow(L2PcInstance player, L2Npc npc)
  212. {
  213. // collect awaiting quests and start points
  214. List<Quest> options = new FastList<Quest>();
  215. QuestState[] awaits = player.getQuestsForTalk(npc.getTemplate().getNpcId());
  216. Quest[] starts = npc.getTemplate().getEventQuests(Quest.QuestEventType.QUEST_START);
  217. // Quests are limited between 1 and 999 because those are the quests that are supported by the client.
  218. // By limiting them there, we are allowed to create custom quests at higher IDs without interfering
  219. if (awaits != null)
  220. {
  221. for (QuestState x : awaits)
  222. {
  223. if (!options.contains(x.getQuest()))
  224. {
  225. if ((x.getQuest().getQuestIntId() > 0) && (x.getQuest().getQuestIntId() < 20000))
  226. {
  227. options.add(x.getQuest());
  228. }
  229. }
  230. }
  231. }
  232. if (starts != null)
  233. {
  234. for (Quest x : starts)
  235. {
  236. if (!options.contains(x))
  237. {
  238. if ((x.getQuestIntId() > 0) && (x.getQuestIntId() < 20000))
  239. {
  240. options.add(x);
  241. }
  242. }
  243. }
  244. }
  245. // Display a QuestChooseWindow (if several quests are available) or QuestWindow
  246. if (options.size() > 1)
  247. {
  248. showQuestChooseWindow(player, npc, options.toArray(new Quest[options.size()]));
  249. }
  250. else if (options.size() == 1)
  251. {
  252. showQuestWindow(player, npc, options.get(0).getName());
  253. }
  254. else
  255. {
  256. showQuestWindow(player, npc, "");
  257. }
  258. }
  259. @Override
  260. public String[] getBypassList()
  261. {
  262. return COMMANDS;
  263. }
  264. }