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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.actionhandlers;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.handler.IActionHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Object.InstanceType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
- import com.l2jserver.gameserver.network.serverpackets.PetStatusShow;
- import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
- import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
- public class L2SummonAction implements IActionHandler
- {
- public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
- {
- // Aggression target lock effect
- if (activeChar.isLockedTarget() && activeChar.getLockedTarget() != target)
- {
- activeChar.sendPacket(SystemMessageId.FAILED_CHANGE_TARGET);
- return false;
- }
-
- if (activeChar == ((L2Summon)target).getOwner() && activeChar.getTarget() == target)
- {
- activeChar.sendPacket(new PetStatusShow((L2Summon)target));
- activeChar.updateNotMoveUntil();
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- }
- else if (activeChar.getTarget() != target)
- {
- if (Config.DEBUG)
- _log.fine("new target selected:"+target.getObjectId());
-
- activeChar.setTarget(target);
- activeChar.sendPacket(new ValidateLocation((L2Character)target));
- MyTargetSelected my = new MyTargetSelected(target.getObjectId(), activeChar.getLevel() - ((L2Character)target).getLevel());
- activeChar.sendPacket(my);
-
- //sends HP/MP status of the summon to other characters
- StatusUpdate su = new StatusUpdate(target);
- su.addAttribute(StatusUpdate.CUR_HP, (int) ((L2Character)target).getCurrentHp());
- su.addAttribute(StatusUpdate.MAX_HP, ((L2Character)target).getMaxHp());
- activeChar.sendPacket(su);
- }
- else if (interact)
- {
- activeChar.sendPacket(new ValidateLocation((L2Character)target));
- if (target.isAutoAttackable(activeChar))
- {
- if (Config.GEODATA > 0)
- {
- if (GeoData.getInstance().canSeeTarget(activeChar, target))
- {
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
- activeChar.onActionRequest();
- }
- }
- else
- {
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
- activeChar.onActionRequest();
- }
- }
- else
- {
- // This Action Failed packet avoids activeChar getting stuck when clicking three or more times
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- if(((L2Summon)target).isInsideRadius(activeChar, 150, false, false))
- activeChar.updateNotMoveUntil();
- else if (Config.GEODATA > 0)
- {
- if (GeoData.getInstance().canSeeTarget(activeChar, target))
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target);
- }
- else
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target);
- }
- }
- return true;
- }
-
- public InstanceType getInstanceType()
- {
- return InstanceType.L2Summon;
- }
- }
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