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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.actionhandlers;
- import com.l2jserver.gameserver.handler.IActionHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Object.InstanceType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
- public class L2DecoyAction implements IActionHandler
- {
- public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
- {
- // Aggression target lock effect
- if (activeChar.isLockedTarget() && activeChar.getLockedTarget() != target)
- {
- activeChar.sendPacket(SystemMessageId.FAILED_CHANGE_TARGET);
- return false;
- }
-
- activeChar.setTarget(target);
- activeChar.sendPacket(new MyTargetSelected(target.getObjectId(), activeChar.getLevel()- ((L2Character)target).getLevel()));
- return true;
- }
-
- public InstanceType getInstanceType()
- {
- return InstanceType.L2Decoy;
- }
- }
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