L2DecoyAction.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.actionhandlers;
  16. import com.l2jserver.gameserver.handler.IActionHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.L2Object.InstanceType;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.network.SystemMessageId;
  22. import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
  23. public class L2DecoyAction implements IActionHandler
  24. {
  25. public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
  26. {
  27. // Aggression target lock effect
  28. if (activeChar.isLockedTarget() && activeChar.getLockedTarget() != target)
  29. {
  30. activeChar.sendPacket(SystemMessageId.FAILED_CHANGE_TARGET);
  31. return false;
  32. }
  33. activeChar.setTarget(target);
  34. activeChar.sendPacket(new MyTargetSelected(target.getObjectId(), activeChar.getLevel()- ((L2Character)target).getLevel()));
  35. return true;
  36. }
  37. public InstanceType getInstanceType()
  38. {
  39. return InstanceType.L2Decoy;
  40. }
  41. }