Lethal.java 3.6 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.conditions.Condition;
  23. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  24. import com.l2jserver.gameserver.model.effects.L2EffectType;
  25. import com.l2jserver.gameserver.model.skills.BuffInfo;
  26. import com.l2jserver.gameserver.model.stats.Formulas;
  27. import com.l2jserver.gameserver.network.SystemMessageId;
  28. import com.l2jserver.util.Rnd;
  29. /**
  30. * Lethal effect implementation.
  31. * @author Adry_85
  32. */
  33. public final class Lethal extends AbstractEffect
  34. {
  35. private final int _fullLethal;
  36. private final int _halfLethal;
  37. public Lethal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  38. {
  39. super(attachCond, applyCond, set, params);
  40. _fullLethal = getParameters().getInt("fullLethal", 0);
  41. _halfLethal = getParameters().getInt("halfLethal", 0);
  42. }
  43. @Override
  44. public L2EffectType getEffectType()
  45. {
  46. return L2EffectType.LETHAL;
  47. }
  48. @Override
  49. public boolean isInstant()
  50. {
  51. return true;
  52. }
  53. @Override
  54. public void onStart(BuffInfo info)
  55. {
  56. L2Character target = info.getEffected();
  57. L2Character activeChar = info.getEffector();
  58. if (activeChar.isPlayer() && !activeChar.getAccessLevel().canGiveDamage())
  59. {
  60. return;
  61. }
  62. if (!target.isLethalable() || target.isInvul())
  63. {
  64. return;
  65. }
  66. double levelBonus = Formulas.calcLvlBonusMod(activeChar, target, info.getSkill());
  67. // Lethal Strike
  68. if (Rnd.get(100) < (_fullLethal * levelBonus))
  69. {
  70. // for Players CP and HP is set to 1.
  71. if (target.isPlayer())
  72. {
  73. target.notifyDamageReceived(target.getCurrentHp() - 1, info.getEffector(), info.getSkill(), true);
  74. target.setCurrentCp(1);
  75. target.setCurrentHp(1);
  76. target.sendPacket(SystemMessageId.LETHAL_STRIKE);
  77. }
  78. // for Monsters HP is set to 1.
  79. else if (target.isMonster() || target.isSummon())
  80. {
  81. target.notifyDamageReceived(target.getCurrentHp() - 1, info.getEffector(), info.getSkill(), true);
  82. target.setCurrentHp(1);
  83. }
  84. activeChar.sendPacket(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL);
  85. }
  86. // Half-Kill
  87. else if (Rnd.get(100) < (_halfLethal * levelBonus))
  88. {
  89. // for Players CP is set to 1.
  90. if (target.isPlayer())
  91. {
  92. target.setCurrentCp(1);
  93. target.sendPacket(SystemMessageId.HALF_KILL);
  94. target.sendPacket(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL);
  95. }
  96. // for Monsters HP is set to 50%.
  97. else if (target.isMonster() || target.isSummon())
  98. {
  99. target.notifyDamageReceived(target.getCurrentHp() * 0.5, info.getEffector(), info.getSkill(), true);
  100. target.setCurrentHp(target.getCurrentHp() * 0.5);
  101. }
  102. activeChar.sendPacket(SystemMessageId.HALF_KILL);
  103. }
  104. }
  105. }