MagicalAttackMp.java 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122
  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.enums.ShotType;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.conditions.Condition;
  24. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.skills.BuffInfo;
  27. import com.l2jserver.gameserver.model.stats.Formulas;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  30. /**
  31. * Magical Attack MP effect.
  32. * @author Adry_85
  33. */
  34. public final class MagicalAttackMp extends AbstractEffect
  35. {
  36. public MagicalAttackMp(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  37. {
  38. super(attachCond, applyCond, set, params);
  39. }
  40. @Override
  41. public boolean calcSuccess(BuffInfo info)
  42. {
  43. if (info.getEffected().isInvul())
  44. {
  45. return false;
  46. }
  47. if (!Formulas.calcMagicAffected(info.getEffector(), info.getEffected(), info.getSkill()))
  48. {
  49. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  50. sm.addCharName(info.getEffected());
  51. sm.addSkillName(info.getSkill());
  52. info.getEffector().sendPacket(sm);
  53. return false;
  54. }
  55. return true;
  56. }
  57. @Override
  58. public L2EffectType getEffectType()
  59. {
  60. return L2EffectType.MAGICAL_ATTACK;
  61. }
  62. @Override
  63. public boolean isInstant()
  64. {
  65. return true;
  66. }
  67. @Override
  68. public void onStart(BuffInfo info)
  69. {
  70. L2Character target = info.getEffected();
  71. L2Character activeChar = info.getEffector();
  72. if (activeChar.isAlikeDead())
  73. {
  74. return;
  75. }
  76. boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
  77. boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
  78. final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
  79. final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()));
  80. double damage = Formulas.calcManaDam(activeChar, target, info.getSkill(), shld, sps, bss, mcrit);
  81. double mp = (damage > target.getCurrentMp() ? target.getCurrentMp() : damage);
  82. if (damage > 0)
  83. {
  84. target.stopEffectsOnDamage(true);
  85. target.setCurrentMp(target.getCurrentMp() - mp);
  86. }
  87. if (target.isPlayer())
  88. {
  89. if (Math.abs(damage - 1.0) < 1e-6)
  90. {
  91. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SLIGHTLY_RESISTED_C1_MAGICC);
  92. sm.addCharName(activeChar);
  93. target.sendPacket(sm);
  94. }
  95. else
  96. {
  97. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MP_HAS_BEEN_DRAINED_BY_C1);
  98. sm.addCharName(activeChar);
  99. sm.addInt((int) mp);
  100. target.sendPacket(sm);
  101. }
  102. }
  103. if (activeChar.isPlayer())
  104. {
  105. SystemMessage sm2 = SystemMessage.getSystemMessage(SystemMessageId.YOUR_OPPONENTS_MP_WAS_REDUCED_BY_S1);
  106. sm2.addInt((int) mp);
  107. activeChar.sendPacket(sm2);
  108. }
  109. }
  110. }