TriggerSkillByDamage.java 4.5 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import java.util.logging.Logger;
  21. import com.l2jserver.gameserver.enums.InstanceType;
  22. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  23. import com.l2jserver.gameserver.handler.TargetHandler;
  24. import com.l2jserver.gameserver.model.L2Object;
  25. import com.l2jserver.gameserver.model.StatsSet;
  26. import com.l2jserver.gameserver.model.actor.L2Character;
  27. import com.l2jserver.gameserver.model.actor.events.listeners.IDamageReceivedEventListener;
  28. import com.l2jserver.gameserver.model.conditions.Condition;
  29. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  30. import com.l2jserver.gameserver.model.effects.L2EffectType;
  31. import com.l2jserver.gameserver.model.holders.SkillHolder;
  32. import com.l2jserver.gameserver.model.skills.BuffInfo;
  33. import com.l2jserver.gameserver.model.skills.L2Skill;
  34. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  35. import com.l2jserver.util.Rnd;
  36. /**
  37. * Trigger Skill By Damage effect implementation.
  38. * @author UnAfraid
  39. */
  40. public class TriggerSkillByDamage extends AbstractEffect implements IDamageReceivedEventListener
  41. {
  42. private static final Logger _log = Logger.getLogger(TriggerSkillByDamage.class.getName());
  43. private final int _minAttackerLevel;
  44. private final int _maxAttackerLevel;
  45. private final int _minDamage;
  46. private final int _chance;
  47. private final SkillHolder _skill;
  48. private final L2TargetType _targetType;
  49. private final InstanceType _attackerType;
  50. public TriggerSkillByDamage(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  51. {
  52. super(attachCond, applyCond, set, params);
  53. _minAttackerLevel = getParameters().getInt("minAttackerLevel", 1);
  54. _maxAttackerLevel = getParameters().getInt("maxAttackerLevel", 100);
  55. _minDamage = getParameters().getInt("minDamage", 1);
  56. _chance = getParameters().getInt("chance", 100);
  57. _skill = new SkillHolder(getParameters().getInt("skillId"), getParameters().getInt("skillLevel", 1));
  58. _targetType = getParameters().getEnum("targetType", L2TargetType.class, L2TargetType.SELF);
  59. _attackerType = getParameters().getEnum("attackerType", InstanceType.class, InstanceType.L2Character);
  60. }
  61. @Override
  62. public L2EffectType getEffectType()
  63. {
  64. return L2EffectType.NONE;
  65. }
  66. @Override
  67. public void onDamageReceivedEvent(L2Character attacker, L2Character target, double damage, L2Skill skill, boolean crit)
  68. {
  69. final ITargetTypeHandler targetHandler = TargetHandler.getInstance().getHandler(_targetType);
  70. if (targetHandler == null)
  71. {
  72. _log.warning("Handler for target type: " + _targetType + " does not exist.");
  73. return;
  74. }
  75. if (attacker == target)
  76. {
  77. return;
  78. }
  79. if ((attacker.getLevel() < _minAttackerLevel) || (attacker.getLevel() > _maxAttackerLevel))
  80. {
  81. return;
  82. }
  83. if ((damage < _minDamage) || (Rnd.get(100) > _chance) || !attacker.getInstanceType().isType(_attackerType))
  84. {
  85. return;
  86. }
  87. final L2Skill triggerSkill = _skill.getSkill();
  88. final L2Object[] targets = targetHandler.getTargetList(triggerSkill, target, false, attacker);
  89. for (L2Object triggerTarget : targets)
  90. {
  91. if ((triggerTarget == null) || !triggerTarget.isCharacter())
  92. {
  93. continue;
  94. }
  95. final L2Character targetChar = (L2Character) triggerTarget;
  96. if (!targetChar.isInvul())
  97. {
  98. target.makeTriggerCast(triggerSkill, targetChar);
  99. }
  100. }
  101. }
  102. @Override
  103. public void onExit(BuffInfo info)
  104. {
  105. if ((_chance == 0) || (_skill.getSkillLvl() == 0))
  106. {
  107. return;
  108. }
  109. info.getEffected().getEvents().unregisterListener(this);
  110. }
  111. @Override
  112. public boolean onStart(BuffInfo info)
  113. {
  114. if ((_chance == 0) || (_skill.getSkillLvl() == 0))
  115. {
  116. return false;
  117. }
  118. info.getEffected().getEvents().registerListener(this);
  119. return true;
  120. }
  121. }