PhysicalMute.java 1.8 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.ai.CtrlEvent;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.conditions.Condition;
  23. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  24. import com.l2jserver.gameserver.model.effects.EffectFlag;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.skills.BuffInfo;
  27. /**
  28. * Physical Mute effect implementation.
  29. * @author -Nemesiss-
  30. */
  31. public final class PhysicalMute extends AbstractEffect
  32. {
  33. public PhysicalMute(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  34. {
  35. super(attachCond, applyCond, set, params);
  36. }
  37. @Override
  38. public int getEffectFlags()
  39. {
  40. return EffectFlag.PSYCHICAL_MUTED.getMask();
  41. }
  42. @Override
  43. public L2EffectType getEffectType()
  44. {
  45. return L2EffectType.PHYSICAL_MUTE;
  46. }
  47. @Override
  48. public boolean onStart(BuffInfo info)
  49. {
  50. info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_MUTED);
  51. return true;
  52. }
  53. }