SummonFriend.java 4.0 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.skillhandlers;
  20. import java.util.logging.Level;
  21. import com.l2jserver.gameserver.handler.ISkillHandler;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.L2Party;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.holders.SummonRequestHolder;
  27. import com.l2jserver.gameserver.model.skills.L2Skill;
  28. import com.l2jserver.gameserver.model.skills.L2SkillType;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.ConfirmDlg;
  31. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  32. /**
  33. * @author BiTi, Sami, Zoey76
  34. */
  35. public class SummonFriend implements ISkillHandler
  36. {
  37. private static final L2SkillType[] SKILL_IDS =
  38. {
  39. L2SkillType.SUMMON_FRIEND
  40. };
  41. @Override
  42. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  43. {
  44. if (!activeChar.isPlayer())
  45. {
  46. return;
  47. }
  48. final boolean isMastersCall = skill.getId() == 23249;
  49. final L2PcInstance activePlayer = activeChar.getActingPlayer();
  50. if (!isMastersCall && !L2PcInstance.checkSummonerStatus(activePlayer))
  51. {
  52. return;
  53. }
  54. try
  55. {
  56. for (L2Character target : (L2Character[]) targets)
  57. {
  58. if ((target == null) || (activeChar == target))
  59. {
  60. continue;
  61. }
  62. if (target.isPlayer())
  63. {
  64. if (isMastersCall) // Master's Call
  65. {
  66. final L2Party party = target.getParty();
  67. if (party != null)
  68. {
  69. for (L2PcInstance partyMember : party.getMembers())
  70. {
  71. if (target != partyMember)
  72. {
  73. partyMember.teleToLocation(target.getX(), target.getY(), target.getZ(), true);
  74. }
  75. }
  76. }
  77. else
  78. {
  79. activePlayer.sendMessage(target.getName() + " doesn't have a party.");
  80. }
  81. continue;
  82. }
  83. final L2PcInstance targetPlayer = target.getActingPlayer();
  84. if (!L2PcInstance.checkSummonTargetStatus(targetPlayer, activePlayer))
  85. {
  86. continue;
  87. }
  88. final SummonRequestHolder holder = target.getScript(SummonRequestHolder.class);
  89. if (holder != null)
  90. {
  91. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_ALREADY_SUMMONED);
  92. sm.addString(target.getName());
  93. activePlayer.sendPacket(sm);
  94. continue;
  95. }
  96. if (skill.getId() == 1403) // Summon Friend
  97. {
  98. target.addScript(new SummonRequestHolder(activePlayer, skill));
  99. // Send message
  100. final ConfirmDlg confirm = new ConfirmDlg(SystemMessageId.C1_WISHES_TO_SUMMON_YOU_FROM_S2_DO_YOU_ACCEPT.getId());
  101. confirm.addCharName(activeChar);
  102. confirm.addZoneName(activeChar.getX(), activeChar.getY(), activeChar.getZ());
  103. confirm.addTime(30000);
  104. confirm.addRequesterId(activePlayer.getObjectId());
  105. target.sendPacket(confirm);
  106. }
  107. else
  108. {
  109. L2PcInstance.teleToTarget(targetPlayer, activePlayer, skill);
  110. }
  111. }
  112. }
  113. }
  114. catch (Exception e)
  115. {
  116. _log.log(Level.SEVERE, "", e);
  117. }
  118. }
  119. @Override
  120. public L2SkillType[] getSkillIds()
  121. {
  122. return SKILL_IDS;
  123. }
  124. }